Link to home
Start Free TrialLog in
Avatar of neopolis
neopolis

asked on

What is the Ms Agent command for Clipboard

Hello
anyone know what the Ms Agent command is for reading from the windows clipboard
sample code required thanks
Avatar of RickHalle
RickHalle

Need to know what you are using for the agent first. There are a few agent controls available for Delphi which may make a difference here. If you are using the Control directly without a third party wrapper then I may be able to come up with something.

Rick Halle
Avatar of neopolis

ASKER

Hello Rick

I am using Microsoft ActiveX control

Below is my code
---------------------------------

unit Unit1;

interface

uses
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
  StdCtrls, OleCtrls, AgentObjects_TLB;

type
  TForm1 = class(TForm)
    Agent1: TAgent;
    Button1: TButton;
    procedure Button1Click(Sender: TObject);
  private
    { Private declarations }
  public
    { Public declarations }
  end;

var
  Form1: TForm1;
  MyAgent: IAgentCtlCharacterEx;


implementation

{$R *.DFM}

procedure TForm1.Button1Click(Sender: TObject);
begin
Agent1.Characters.Load('myagent', 'c:\WINDOWS\MSagent\Chars\genie.acs');
MyAgent := Agent1.Characters.Character('myagent');
MyAgent.Show(0);


//THIS IS WHERE THE AGENT SPEAKS

//instead of him speaking the words 'look i can speak'
//i want him to speak from the windows clipboard


MyAgent.Speak('Look! I can speak!','');


end;

end.



//Rick because i am new in delphi
you may have to fill in the above code for me
Uses etc
thanks Neopolis


Let's start with the following.

Change:
Old:Agent1.Characters.Load('myagent', 'c:\WINDOWS\MSagent\Chars\genie.acs');
New:Agent1.Characters.Load('myagent', 'genie.acs');

It should run this way. If you find you have a path problem then copy the acs to the project directory. You can't count on the control being in any particular place. (Mine errored right away because my OS is on F: Drive)

Change:
Old:MyAgent.Show(0);
New:MyAgent.Show(False);//Show Fast(True/False)

What you have works but True/False will be easier to remember.

In the Destroy Event for the form add the following:

procedure TForm1.FormDestroy(Sender: TObject);
begin
  if MyAgent <> nil then
    begin
    MyAgent.Hide(False); //Hide The Agent
    MyAgent.StopAll(''); //Stop Any Pending Actions
    Agent1.Characters.Unload('myagent'); //Unload the Character
  end;
end;

This should ensure the agent gets unloaded. This can also be used to unload in your app.

I will see what I can come up with for the clipboard.

Rick Halle

BTW: Your code for opening the agent is essentially the same as what I am using currently and I did not need to add or change the units clause.
I will try this now *smiles*
ASKER CERTIFIED SOLUTION
Avatar of RickHalle
RickHalle

Link to home
membership
This solution is only available to members.
To access this solution, you must be a member of Experts Exchange.
Start Free Trial
Am trying this now, yes i like the way the form destroy scloses everything fast back soon.
unreal Rick i would have been here forever trying to work that out, it works very nicely...Thank you very very much
my email add is   neopolisoz@yahoo.com.au  if you want you can write me there i would like to send you some Post cards from Australiaas a further appreciation *smiles*

thanks again