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Help using JAI 1.1 for image creation (JAI beginner)

Posted on 2001-09-11
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Last Modified: 2012-05-04
I was wondering if someone could show me a small example of how to create a PNG (or TIFF) image file (on the file system) using Sun's JAI 1.1.API when my starting point is an java.awt.Image object.

From what I can see, to use the JAI.create() method(s), the image object must be an object that implements the RenderedImage interface which isn't the case for my java.awt.Image object.

Thanks
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Question by:boomerang061797
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4 Comments
 
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Accepted Solution

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objects earned 200 total points
ID: 6475483
Your image object may in fact implement RenderedImage.
Check if your Image is actually a BufferedImage.
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Author Comment

by:boomerang061797
ID: 6475977
Yes that actually seems to be the case. My image object is actually a sun.awt.image.OffScreenImage object. This seems to work.

However, I am experiencing some trouble when ending the program. It's as if the process won't quit on it's own when the program is finished and seems to hang.

Could you refer me to any simple examples of using the JAI API? I can't seem to find much information at Sun apart from some online applets. I only need to create a simple image and store it to file. I need no image processing techniques.

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LVL 92

Expert Comment

by:objects
ID: 6476011
> won't quit on it's own when ..

How are u exitting your application?


> refer me to any simple examples

Sorry I haven't actually used it.
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Author Comment

by:boomerang061797
ID: 6476058
My program looks like this. Just a test:

public static void main(String[] args) throws Exception {
  System.out.println("Start");    
  Frame f = new Frame();
  f.addNotify();
  f.setBackground(new Color(224, 224, 224));
  BufferedImage i = (BufferedImage) f.createImage(40, 30);
  Graphics2D g = (Graphics2D) img.getGraphics();
  g.drawLine(0, 0, 40, 30);
  String file = "testpic.png";
  String form = "png";
  RenderedOp op = JAI.create("filestore", i, file, form);
  System.out.println("End");
}
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