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nidan

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Help with random seed

I have a template class called RandomAtom which generates either a random lowercase letter or a random digit.  In my main program I have defined a function called RandomItem.  It is overloaded to produce either a random string of some parameterized length, or a random number of some paramaterized length.  It uses my RandomAtom function.  The problem is this:  I don't know where to set the seed of the RandomAtom class so I can generate lets say 10 distinct strings or numbers.  Someone told me to set the random seed in main, then make the RandomAtom object a parameter of my RandomItem function.  I tried this and it generated the same string/number.  Here is my code:

int randomItem(int len, RandomAtom<int> atom)
{
     int thisDigit = 0;
     int retVal = 0;
     while (thisDigit == 0) thisDigit = atom.randomIntChar();  // first digit cannot be zero
     while (len--)
     {
          retVal *= 10;
          retVal += thisDigit;
          thisDigit = atom.randomIntChar();
     }
     return retVal;
}


char* randomItem(int len, RandomAtom<char> atom)
{
     char *retVal = new char[len + 1]; // new string
     retVal[len] = '\0';
     while (len--) {
          retVal[len] = atom.randomIntChar(); // fill it backwards
     }
     return retVal;
}


int main()
{
     
     RandomAtom<int> atom(GetTickCount());

     for(int i = 0; i < 10; i++)
     {
          cout << randomItem(3, atom) << endl;
     }
     return 0;
}

This code generates the same 3 digit number 10 times.  
Example usage of the class RandomAtom:
RandomAtom<int> atom(seed);  
atom.randomIntChar(); // generate a random digit

Can someone help me find my error?  Thanks.
Avatar of imladris
imladris
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I think it would help if you showed the implementation of the RandomAtom object.
Avatar of nidan
nidan

ASKER

// File: RandomAtom.h

#ifndef _RandomAtom_H_
#define _RandomAtom_H_

#include "randInt.h" // defines M
#include <windows.h>

static const char* charAlphabet = "abcdefghijklmnopqrstuvwxyz";
static const int charModBase = 26;
static const int intModBase = 10;

template <class T>
class RandomAtom
{
     public:
          explicit RandomAtom(int seed = 1);
     /*  ...................................................
          Purpose      :  Constructor.  Sets the seed
          Restrictions :  Should only be used with char
                              and int
          Input        :  An integer for the seed
          Description  :  RandomAtom is the constructor for
                              a template class which is specialized
                              for int and char.  It generates a
                              random digit or lowercase letter.
          Example Usage:  RandomAtom<int>  atom();
                              RandomAtom<char> atom();
          ................................................... */
         
          T randomIntChar();
     /*  ...................................................
          Purpose      :  To generate a random digit or
                              lowercase letter
          Restrictions :  Should only be used
                              with the int and char data types
          Output       :  A random digit or int
          Description  :  A member function which generates
                              either a random digit or random
                              lowercase letter
          Example Usage:  int  i = atom.randomIntChar();
                              char c = atom.randomIntChar();
     ................................................... */

     private:
          int state;  // holds the seed
};

// Note:  I had to place the implementation in this file
//        because the compiler didn't allow a separate
//            implementation file.

template <class T>
RandomAtom<T>::RandomAtom(int seed)
{
     if(seed < 0)
          seed += M;
     
     state = seed;
     
     if(state == 0)
          state = 1;
}

template <class T>
T RandomAtom<T>::randomIntChar()
{
     state = nextRand(state);
     return (T)state;
}

// The specialized versions:
// char
template <>
class RandomAtom<char>
{
     public:
          explicit RandomAtom(int seed = 1);
          T randomIntChar();
     private:
          int state;
};

template <>
RandomAtom<char>::RandomAtom(int seed)
{
     if(seed < 0)
          seed += M;
     
     state = seed;
     
     if(state == 0)
          state = 1;
}

template <>
char RandomAtom<char>::randomIntChar()
{
     state = nextRand(state);
     return charAlphabet[state % charModBase];  // return a lowercase letter from charAlphabet
}

// int
template <>
class RandomAtom<int>
{
     public:
          explicit RandomAtom(int seed = 1);
          T randomIntChar();
     private:
          int state;
};

template <>
RandomAtom<int>::RandomAtom(int seed)
{
     if(seed < 0)
          seed += M;
     
     state = seed;
     
     if(state == 0)
          state = 1;
}

template <>
int RandomAtom<int>::randomIntChar()
{
     state = nextRand(state);
     return state % intModBase;  // return a digit
}

#endif
----------------------------------------------------------
// File:  randInt.h

#ifndef _randInt_H_
#define _randInt_H_

const int A = 48271;
const int M = 2147483647;
const int Q = M / A;
const int R = M % A;

int nextRand(int lastState);

#endif

------------------------------------------------------
// File: randInt.cpp

#include "randInt.h"

int nextRand(int lastState)
{
     int tmpState = A * (lastState % Q) - R * (lastState / Q);
     
     if(tmpState >= 0)
          return tmpState;
     else
          return tmpState + M;
}
Ah, no. Perhaps it had nothing to do with RandomAtom after all (I couldn't see any problem with it anyway).

I think the problem is with GetTickCount. GetTickCount returns a DWORD. If that is larger than an int, in your environment, you will wind up getting the bottom bytes as the seed, and, on a little-endian PC, those are the most significant bytes, and so won't change much.
Avatar of nidan

ASKER

OK, instead of using GetTickCount I used the time() function for the system time.

RandomAtom<int> atom(int(time(0)));

It still is not working.


Avatar of nidan

ASKER

OK, instead of using GetTickCount I used the time() function for the system time.

RandomAtom<int> atom(int(time(0)));

It still is not working.


Avatar of nidan

ASKER

OK, instead of using GetTickCount I used the time() function for the system time.

RandomAtom<int> atom(int(time(0)));

It still is not working.


Avatar of nidan

ASKER

OK, instead of using GetTickCount I used the time() function for the system time.

RandomAtom<int> atom(int(time(0)));

It still is not working.


Avatar of nidan

ASKER

OK, instead of using GetTickCount I used the time() function for the system time.

RandomAtom<int> atom(int(time(0)));

It still is not working.


Avatar of nidan

ASKER

OK, instead of using GetTickCount I used the time() function for the system time.

RandomAtom<int> atom(int(time(0)));

It still is not working.


I am not certain about any of this (which is why it is a comment and not an answer). However, time also returns a long, and casting it to an int is going to have the same result (whatever that is).

Perhaps you could inspect what seed RandomAtom is getting with a debugger or a print statement to see if we're on the right track or not.
Avatar of nidan

ASKER

Well I did output the results of int(time(0)) to the screen several times. It printed large numbers which would change, beginning with the last digit, everytime I ran it, such as: 1000334876.  So I'm assuming this is the system time in seconds and that this isn't the problem.
Avatar of Axter
The seed should be in the main.
Example:
#include <time.h>

int main()
{
    srand( (unsigned)time( NULL ) );

    RandomAtom<int> atom(GetTickCount());

    for(int i = 0; i < 10; i++)
    {
         cout << randomItem(3, atom) << endl;
    }
    return 0;
}
In the above example, srand() takes the seed.
That's the only place you should have this seed, and there should only be one seed.
You're not using the rand() function any where in your code.
rand() is the function you need to add to your code in order to produce random numbers or char.
Example code:

using namespace std;

#include <time.h>

template <class T>
class foo
{
public:
     T GetRandObject(void)
     {
          return rand();
     }
};

int main()
{
    srand( (unsigned)time( NULL ) );

    foo<int> foo_int;

    for(int i = 0; i < 10; i++)
    {
         cout << foo_int.GetRandObject() << endl;
    }

    foo<char> foo_char;

     for(int a = 0; a < 10; a++)
    {
         cout << foo_char.GetRandObject() << endl;
    }

    return 0;
}
Avatar of nidan

ASKER

I tried the first example you gave, but still the same problem.  I looked at your sample code though, and in your class you use rand() whereas in my class I have my own randomizing code which is taken from my textbook.  Maybe that's why srand() isn't working?
>>in my class I have my own randomizing code which is
>>taken from my textbook.
I couldn't find any random-ness inside that code.  I could not identify anything that looked like a random function.

What book did you take this out of?
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Axter
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ASKER

The files randInt.h and randInt.cpp contain the random number code.  The code for these files is listed at the bottom of my very first posting.  This is taken from section 10.4.1 of <u><b>Data Structures & Algorithm Analysis in C++</b></u>, second edition, by Mark Allen Weiss.
Avatar of nidan

ASKER

I mean the bottom of my second posting.