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Team Roles In Studios/Production Houses

forester
forester asked
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My understanding is that modern graphics studios - commercial production shops operate with teams of artists and developers, rather than with single artists.  Can anyone describe a typical team for me?  I am especially interested in the different kinds of roles and specializations that would make up a good team.

This question is for two reasons. One, I'm interested in trying to train high school students who want to take up computer graphic arts for a career. I help operate a computer graphics lab where we are teaching graphic arts and CAD. I think we want to help students learn to work in teams, as well as acquire an artistic sense, style and master techniques and software. I'd like to form teams based on what people might actually experience in the real world.  Second, I'm interested in my own future, as well.

Will award an equivalent amount of points to ALL good answers. Could use some discussion if there are enough knowledgeable people here.
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Commented:
My experience has been that its pretty unstructured. There isnt a black & white set of rules for who is in what part of the team. If youre a natural artist youll end up doing the art, if youre more a code kinda person youll end up writing HTML etc etc. Most houses will take whatever talented people they can get because there are a glut of kids out there who can create junk with eyecandy filters but not many people who are really all that good. It's up to the director to piece the teams together in a way that works for that particular team. Its different for each set.  

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Commented:
Thanks Weed.

Could you list some of the typical kinds of jobs/specializations then?

Pam
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Commented:
Again, its always different. Up in SF we had an artist, a layout goon, and a web person. The artist produced for both to their specifications. Then if coding was in order we'd either ship it down the hall to our PERL/Java guy or we'd send it all to India for a larger dev team to deal with.

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Commented:
Thanks Weed.

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