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BitBlt/StretchBlt color conversion

In my program, it is necessary to convert the screen capture image from the screen's bit depth (usually 32bpp) to a 24bit format. With this code, I get about 0.5 to 1.0 seconds of lag (system freeze; the mouse cannot be moved) during StretchBlt() when converting from my desktop depth of 32bits to 24bits. As far as I can tell, this could perhaps be windows XP dependant?

Here's the code:

HBITMAP Bitmap;
int ScreenWidth, ScreenHeight, Width, Height, Scale;
HDC DesktopDC, CaptureDC;
BITMAPINFO BitmapInfo;
unsigned char *Data;

Scale = 50;
DesktopDC = GetDC(GetDesktopWindow());
ScreenWidth = GetDeviceCaps(DesktopDC, HORZRES);
ScreenHeight = GetDeviceCaps(DesktopDC, VERTRES);
Width = (ScreenWidth * Scale) / 100;
Height = (ScreenHeight * Scale) / 100;

memset(&BitmapInfo.bmiHeader, 0, sizeof(BitmapInfo.bmiHeader));
BitmapInfo.bmiHeader.biWidth = Width;
BitmapInfo.bmiHeader.biHeight = Height;
BitmapInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
BitmapInfo.bmiHeader.biPlanes = 1;
BitmapInfo.bmiHeader.biBitCount = 24;
BitmapInfo.bmiHeader.biCompression = BI_RGB;

CaptureDC = CreateCompatibleDC(DesktopDC);
Bitmap = CreateDIBSection(DesktopDC, &BitmapInfo, DIB_RGB_COLORS, (void **)&Data, 0, 0);

SelectObject(CaptureDC, Bitmap);
StretchBlt(CaptureDC, 0, 0, Width, Height, DesktopDC, 0, 0, ScreenWidth, ScreenHeight, SRCCOPY); // 1 second freeze occurs here...

Any suggestions? It seems as if StrechBlt() is freezing up due to having to convert from 32bpp to 24bpp. I have the exact same problem when doing BitBlt() from the screen to a bitmap of similar size.
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Olympus
Asked:
Olympus
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1 Solution
 
Roshan DavisCommented:
The problem is not in StreachBlt, or in BitBlt. The lag is due to the bit conversion loop.
HBITMAP Bitmap;
     int ScreenWidth, ScreenHeight, Width, Height, Scale;
     HDC DesktopDC, CaptureDC;
     BITMAPINFO BitmapInfo;
     unsigned char *Data;

     Scale = 50;
     DesktopDC = ::GetDC(::GetDesktopWindow());
     ScreenWidth = GetDeviceCaps(DesktopDC, HORZRES);
     ScreenHeight = GetDeviceCaps(DesktopDC, VERTRES);
     Width = (ScreenWidth * Scale) / 100;
     Height = (ScreenHeight * Scale) / 100;

     memset(&BitmapInfo.bmiHeader, 0, sizeof(BitmapInfo.bmiHeader));
     BitmapInfo.bmiHeader.biWidth = Width;
     BitmapInfo.bmiHeader.biHeight = Height;
     BitmapInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
     BitmapInfo.bmiHeader.biPlanes = 1;
     BitmapInfo.bmiHeader.biBitCount = 24;
     BitmapInfo.bmiHeader.biCompression = BI_RGB;

     CaptureDC = CreateCompatibleDC(DesktopDC);
     HBITMAP hCurrentBMP = (HBITMAP)GetCurrentObject(DesktopDC, OBJ_BITMAP);
     Bitmap = CreateDIBSection(DesktopDC, &BitmapInfo, DIB_RGB_COLORS, (void **)&Data, 0, 0);
     DWORD     dw1 = GetTickCount();
     ::GetDIBits(DesktopDC, hCurrentBMP, 0, BitmapInfo.bmiHeader.biHeight, Data, &BitmapInfo, DIB_RGB_COLORS);
     TRACE("Diff = %d \n", GetTickCount() - dw1);
     SelectObject(CaptureDC, Bitmap);

     I think this will get some more performance...
     These things can be apply to avoid the freezing,
     1. U can do ur own converion method and use SetDIBits .. So in that loop u can Peek and Dispatch Message
     2. Do these things in a seperate thread

GOOD LUCK
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OlympusAuthor Commented:
Will GetDIBits do the same as BitBlt?
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chensuCommented:
Have you tried other computers? This could be a hardware design problem. During a Blt operation, the bus is very busy.
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OlympusAuthor Commented:
Yes, I have tried on 4 Windows XP computers and 2 Windows 98 computers; all the windows XPs have this problem.
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Roshan DavisCommented:
GetDIBits gets the bits from the device and can setting this bits to another by SelectObject. This also take some time for the bit conversion, but it less becoz it is from the direct device bitmaps, no memory copying. Try, may have some advantages

GOOD LUCK
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