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32bpp->24bpp with BitBlt/StretchBlt

Posted on 2002-03-07
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Last Modified: 2007-12-19
In my program, it is necessary to convert the screen capture image from the screen's bit depth (usually
32bpp) to a 24bit format. With this code, I get about 0.5 to 1.0 seconds of lag (system freeze; the
mouse cannot be moved) during StretchBlt() when converting from my desktop depth of 32bits to 24bits.
As far as I can tell, this could perhaps be windows XP dependant?

Here's the code:

HBITMAP Bitmap;
int ScreenWidth, ScreenHeight, Width, Height, Scale;
HDC DesktopDC, CaptureDC;
BITMAPINFO BitmapInfo;
unsigned char *Data;

Scale = 50;
DesktopDC = GetDC(GetDesktopWindow());
ScreenWidth = GetDeviceCaps(DesktopDC, HORZRES);
ScreenHeight = GetDeviceCaps(DesktopDC, VERTRES);
Width = (ScreenWidth * Scale) / 100;
Height = (ScreenHeight * Scale) / 100;

memset(&BitmapInfo.bmiHeader, 0, sizeof(BitmapInfo.bmiHeader));
BitmapInfo.bmiHeader.biWidth = Width;
BitmapInfo.bmiHeader.biHeight = Height;
BitmapInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
BitmapInfo.bmiHeader.biPlanes = 1;
BitmapInfo.bmiHeader.biBitCount = 24;
BitmapInfo.bmiHeader.biCompression = BI_RGB;

CaptureDC = CreateCompatibleDC(DesktopDC);
Bitmap = CreateDIBSection(DesktopDC, &BitmapInfo, DIB_RGB_COLORS, (void **)&Data, 0, 0);

SelectObject(CaptureDC, Bitmap);
StretchBlt(CaptureDC, 0, 0, Width, Height, DesktopDC, 0, 0, ScreenWidth, ScreenHeight, SRCCOPY); //
1 second freeze occurs here...

Any suggestions? It seems as if StrechBlt() is freezing up due to having to convert from 32bpp to 24bpp.
I have the exact same problem when doing BitBlt() from the screen to a bitmap of similar size.
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Question by:Olympus
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13 Comments
 
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Expert Comment

by:jkr
ID: 6848482
This behaviour is not a big surprise - it's the sheer amount of data that has to be processed...
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Author Comment

by:Olympus
ID: 6848494
Yes, but this behaviour is non existant on 9x platforms. (Confirmed this morning.) Windows shouldn't be using realtime priority whilst processing the data. Is there a better way around this?
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Expert Comment

by:jkr
ID: 6848591
>>Yes, but this behaviour is non existant on 9x platforms

You seem to forget that since NT4, the GDI has been moved into kernel space - it should work like Win9x on NT3.51 :o)
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Expert Comment

by:senohp
ID: 6848901
The code consumes large amount of memory. What is the size of your machine's available physical memory ? It seems to me that the 500ms wait is caused by memory swapping.

If you still plan use the codes in a machine with a small amount of available memory, change the code to use a multi-thread mechanisme (of course with critical section locks). In this mechanisme, your user-interface is still active (e.g. mouse & keyboard is still usable) while waiting the memory swap complete.

Regards,


Seno Hardijanto
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Author Comment

by:Olympus
ID: 6848909
Memory is not the concern.. i have over 250 megs free at any given time; and PLUS the code causes ZERO cpu freeze on my 98 partition.
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Author Comment

by:Olympus
ID: 6848919
(This is not being run on an application with a GUI.)
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Expert Comment

by:senohp
ID: 6849646
You're right;

I test your codes with my XP machine, there is no glitch in memory utilization, only in CPU usage (up to 50%). But in my environment there is no difference whether I use 16 bits or 32 bits screen depth, and ScretchBlt function call consumes CPU only about 100-200 ms (I use PIII 900Mhz).

Some of the GDI call were not performed by the CPU itself. The processor only relay the calls to the graphic adapter. So, I think you need to concern about the graphic adapter.
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Author Comment

by:Olympus
ID: 6851228
There is no easy way to do the bpp conversion better with API functions?
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Expert Comment

by:griessh
ID: 6955300
Dear Olympus

I think you forgot this question. I will ask Community Support to close it unless you finalize it within 7 days. You can always request to keep this question open. But remember, experts can only help you if you provide feedback to their questions.
Unless there is objection or further activity,  I will suggest to accept

     "jkr"

comment(s) as an answer.

PLEASE DO NOT ACCEPT THIS COMMENT AS AN ANSWER!
======
Werner
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Author Comment

by:Olympus
ID: 6956406
Well senohp was able to reproduce the problem; is there a way to do this with GetDIBits and StretchDIBits to get rid of the delays in BitBlt and StretchBlt?
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by:Mindphaser
ID: 7036221
Please update and finalize this old, open question. Please:

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by:Olympus
ID: 7036329
3; refund would be best.
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