i'm working with directx 8 and i wanna create a 3d app(c++).
for each object i wanna use, i store all rotations, all scales and all translations. (in each direction (x,y,z)).
so, when i want to render a object, i call
and just before rendering
it seems to work when my object is only scales and/or translated, but when i try to rotate it... the scale doesn't work anymore...