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Game recording

Posted on 2002-03-18
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Last Modified: 2010-04-06
I have a game that i want to record some parts during gameplay. I have uses some programs that do this but they kind of "lag". It's not a smooth video. I even used it on 640x490 resolution and it still was lagging. So if anybody knows where i can get a good program that does this that would b great.

beretta503
philk15@stny.rr.com
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Question by:beretta503
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weed earned 10 total points
ID: 6878989
It's probably more a factor of what your HD and system bus can handle. Most games these days with modern video cards play between 50 and 110 frames per second at 640x480 at the minimum. That's ALOT of data. For software to capture uncompressed video that fast you need a fast HD and a good deal of processing power. You try capturing that with a game running in the foreground and you can pretty much forget it.

As a reference, USB 1.0 can only capture 320x240 uncompressed at 30 frames per second. I know youre not capturing that way but it'll give you an idea of the bandwidth required for 640x480 at @80fps.
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by:beretta503
ID: 6879051
I see what you are trying to say. But i'm confused because i've seen it done before. I guess maybe the secumstances were different somehow but anyway thanks
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by:weed
ID: 6879137
Could have been a lower framerate, more powerful system, faster HD, lower rez, etc etc. Some games also have built in recorders which, rather than capture frames, capture information like positions, view directions etc which they can then recreate.  The old game Marathon would do that. The systems we were playing Marathon on were absolutely not capable of playing a game and capturing 30fps at 640x480 but it would save "movies" which you could then play from within the game. The movie was basically just a recorded script of what happened which gets replayed.
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by:beretta503
ID: 6880918
yea, i see what you mean. i just thought there was a specific programs that did that that i didn;t know about.
thanks.
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