I'm writing an application that allows users to place bitmaps on the screen using the mouse. I need to draw bitmaps when the user pushes the mouse button or holds the button and drags. Therefore I can't just use the device context from the OnDraw function, I need to use GetDC() in the OnButtonDown and OnMouseMove functions. This works fine for the first few hundred bitmaps but eventually I get back NULL from the GetDC(). I have checked, and I can't find anyplace that I'm not calling ReleaseDC. Is there any other reason that calling GetDC could fail? It seems like I am using up some resource. Is it possible to get this problem by using up some resource other than device contexts? I have also noticed that once I start getting NULL back from GetDC, none of the other windows in my app will display correctly. By the way, I am using VC++ 5 and running Windows XP.