?
Solved

setVariable from external .js - fix this and i give you all my points

Posted on 2002-03-24
3
Medium Priority
?
186 Views
Last Modified: 2008-02-26
i am debugging somebody's flash/javascript/active x mess.
i don't use flash do program so here goes:

I want to setVariable() from a external javascript function referenced by the html doc containing the flash movie. when the variable is set to 1, i want to move form the loading screen to the rest of the movie:

in frame 2 i have the following script:

//declare variable
var cabIsloaded;
//check for full movie load
ifFrameLoaded(60) {

//send command to function in external .js
fscommand ("Get('audioPathLoaded');");

//check to see if the js function has set the variable
if (cabIsloaded == 1)  {
gotoAndPlay("init");]
]

-----------------------
In the js file
the name/id tag = ws & javascript function is:
-----------------------
function Get(str) {

     if (str == "audioPathLoaded" ) {
     isLoaded = (isNS) ? document.Ctrl.Get (str) : Ctrl.Get(str);

          if (isLoaded == 1) {
          window.document.ws.SetVariable("isCabLoaded", "1");
     
}
}
}


i'll give anyone who fixes this all of my points
0
Comment
Question by:antonumia
  • 3
3 Comments
 
LVL 3

Expert Comment

by:jeffbeasley
ID: 6897205
Just briefly examining your code I don't see a condition that if movie is not loade do this....
ex...
//your frame 2
ifFrameLoaded(60) {
.....
.....
.....

//else go to and play 1
else {
GotoAnPlay(1);
}

This will continue to loop till you get frames loaded

I may have mis understood your question or dilemna

let me know,
Jeff
0
 
LVL 3

Expert Comment

by:jeffbeasley
ID: 6897209
Also if performing an fscommand that requires a response set up a loop within your frames to wait for response

ex...
//frame a
response=Null;
fscommand ("Get('audioPathLoaded');");

//frame b
play();

//frame c
if (response!=null){
....
//manipulate data

}else{
gotoAndPlay("frame b");
}
0
 
LVL 3

Accepted Solution

by:
jeffbeasley earned 390 total points
ID: 6897220
Flash executes its code in frames without executing all of the components before the code below (this is sporatic within flash..)
for example if in
frame 1 I perform this
a=true;
if(a){
stop;
}else{
play();
}

this may fail to function but if I
do this
//frame 1
a=true;
//frame 2
if(a){
stop;
}else{
play();
}
this will work all the time
0

Featured Post

What does it mean to be "Always On"?

Is your cloud always on? With an Always On cloud you won't have to worry about downtime for maintenance or software application code updates, ensuring that your bottom line isn't affected.

Question has a verified solution.

If you are experiencing a similar issue, please ask a related question

This is a very simple example to help those of you who are still migrating from AS2 to AS3 understand the redesigned event model in AS3. In AS2.0, event functions (that is, the function to be performed when an event is fired) were stored as a pro…
I know the transition can be hard. We got used to the ease of use ActionScript 2 had, but honestly, it became problematic later on, especially if designers were involved in the project and found it easy to add code as they saw fit. So, this artic…
In this tutorial viewers will learn how to create a basic shape tween animation in Flash including shape hints for smooth animation Open a new document in Flash: Draw a shape: Select another frame (how long you want the tween to be): Right click and…
The goal of the tutorial is to teach the user how to set there setting in Adobe Flash Media Live Encoder and YouTube for optimal video and audio quality.
Suggested Courses

569 members asked questions and received personalized solutions in the past 7 days.

Join the community of 500,000 technology professionals and ask your questions.

Join & Ask a Question