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Posted on 2002-03-24
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Last Modified: 2010-04-04
Hi there,

How can I create objects (say buttons) at runtime? Normally, we create buttons by this syntax:
NEWBTN:=TButton.Create(Self);

But now I want the buttons to be created only when the user requests, and the names of the buttons are specified by the user, say through Edit1.Text

Two problems:
1. How can I create a button with the name given by the user?
2. Later, the user will give another name in Edit2.Text, how can I search whether there is a button with the name matched with Edit2.Text? If that button exists, how can I delete it?
0
Comment
Question by:nyt
  • 3
  • 3
  • 3
  • +3
12 Comments
 
LVL 6

Accepted Solution

by:
DrDelphi earned 50 total points
Comment Utility
unit Unit1;

interface

uses
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
  StdCtrls;

type
  TForm1 = class(TForm)
    Button1: TButton;
    Button2: TButton;
    procedure Button1Click(Sender: TObject);
    procedure Button2Click(Sender: TObject);
  private
    { Private declarations }
  public
    BtnArray:array of Tbutton;
    { Public declarations }
  end;

var
  Form1: TForm1;

implementation

{$R *.DFM}

procedure TForm1.Button1Click(Sender: TObject);
begin
  SetLength(btnarray,length(btnArray)+1);
  btnarray[length(btnarray)-1]:=Tbutton.create(self);
  with btnarray[length(btnarray)-1]do
  begin
    Top:=10;
    Caption:='DrDelphi';
    OnClick:=ClickHandler; //event handler
    Parent:=self;///very important to see the button!!
    name:='Button3';
  end;


  end;

procedure TForm1.Button2Click(Sender: TObject);
var But:Tcomponent;
begin
   but:=FindComponent('Button3');
   if but<>nil then FreeandNil(but);
end;

end.




Good luck!!
0
 
LVL 11

Expert Comment

by:robert_marquardt
Comment Utility
You will have to set the Parent of the button or it will not show up.
You can simply assign the Name property of the button like any other property.
Form.Components and Form.ComponentCount allows to iterate all components on the Form.
0
 

Expert Comment

by:lightblue
Comment Utility
about the second problem:

...
var
  I: Integer;
  Temp: TComponent;
begin
  for I := Form1.ComponentCount - 1 downto 0 do
  begin
    Temp := Form1.Components[I];
    if Temp is TButton then
    if Temp.Name = Edit2.Text then
    begin
      TButton(temp).Free;
    end;
  end;
end;
...
0
 
LVL 6

Expert Comment

by:DrDelphi
Comment Utility
I addressed both the parent issue and the freeing of the button in my code. Plerase try it out and see if it is not what you're looking to do.


0
 
LVL 9

Expert Comment

by:ginsonic
Comment Utility
var UserChoice:string;
......
NEWBTN:=TButton.Create(Self);
NEWBTN.Caption:=UserChoice;
.....


procedure TForm1.Button1Click(Sender: TObject);
var
 i:integer;
 Component : TComponent;
 z:string;
begin
i:=0;
while i<ComponentCount do
  begin
    Component := Components[i];
    if (Component is TButton) then begin
     if ((Component as TButton).Caption='Button2') then
      begin
        (Component as TButton).Free;
        i:=ComponentCount;
        end
       else
         inc(i);
      end
     else
       inc(i);
  end;
end;
0
 

Author Comment

by:nyt
Comment Utility
DrDelphi,
Do you write your code in D5 or D6? My D4 can't compile them.
Undeclared identifier: 'ClickHandler'
Undeclared identifier: 'FreeandNil'
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Author Comment

by:nyt
Comment Utility
DrDelphi,
Do you write your code in D5 or D6? My D4 can't compile them.
Undeclared identifier: 'ClickHandler'
Undeclared identifier: 'FreeandNil'
0
 

Author Comment

by:nyt
Comment Utility
Well...after seeing all the comments, I finally solved the problem.

Here is a new problem: how can I add something to the onClick event (and other events) of those newly created buttons?  Say, I want ShowMessage('testing') when the buttons are clicked.

More points will be added according to the complexity of the answers.
0
 
LVL 1

Expert Comment

by:slavikn
Comment Utility
That's what DrDelphi wrote:

with btnarray[length(btnarray)-1]do
 begin
   Top:=10;
   Caption:='DrDelphi';
   OnClick:=ClickHandler; //event handler
   Parent:=self;///very important to see the button!!
   name:='Button3';
 end;

You should write this code:

with btnarray[length(btnarray)-1]do
 begin
   Top:=10;
   Caption:='DrDelphi';
   OnClick:=ClickHandler; //event handler
   Parent:=self;///very important to see the button!!
   name:='Button3';
   OnClick:=MyBtnClick;   { !!!!!! }
 end;

procedure MyBtnClick(Sender As TButton);
begin
 showmessage('this is a test');
end;
0
 
LVL 1

Expert Comment

by:slavikn
Comment Utility
Sorry,

procedure MyBtnClick(Sender As TButton);
  should be
procedure MyBtnClick(Sender: TButton);
0
 
LVL 1

Expert Comment

by:slavikn
Comment Utility
I mean that
   OnClick:=MyBtnClick;
      comes instead of
   OnClick:=ClickHandler;

So the final answer is:

with btnarray[length(btnarray)-1]do
begin
  Top:=10;
  Caption:='DrDelphi';
  Parent:=self;
  name:='Button3';
  OnClick:=MyBtnClick;
end;

procedure MyBtnClick(Sender As TButton);
begin
  showmessage('this is a test');
end;
0
 
LVL 6

Expert Comment

by:DrDelphi
Comment Utility
The assumption was that ClickHandler is a procedure to handle the OnClick event of the button. As for FreeAndNil, that came into being in Delphi 5... for D4, use Free and then Obj:=nil (whre obj is a pointer to the button).

Good luck!!
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