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SharedObject over a network

Posted on 2002-03-26
Last Modified: 2010-05-18
I have created an application in the form of a projector which will sit on a network. I now need to be able to write data to the hard Drive on the network machine on which the projector resides.

In the past I have done this with the fscommand "save" function. I am now trying to do this with the SharedObject in Flashmx but the data seems to get stored on the local machine.

Any suggestions as to how I can solve this problem.

Thanks for the help.

Richard H.
Question by:RICHARDH

Expert Comment

ID: 6902415
I haven't expiermented with flash mx; however there is an online community that could answer this quickly

Hope this helps,

Expert Comment

ID: 6903751
if you've gotten this to work with fscommand, i would stick to that method.  the sharedobject is very cool, but you have *no* control over where it's getting saved - the player creates it's own directory to save it in.  think of sharedobject as the cookie that isn't a cookie ...

LVL 27

Accepted Solution

Asta Cu earned 50 total points
ID: 6914459

Author Comment

ID: 7127001
Thanks, those links proved to be very useful.


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