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SharedObject over a network

I have created an application in the form of a projector which will sit on a network. I now need to be able to write data to the hard Drive on the network machine on which the projector resides.

In the past I have done this with the fscommand "save" function. I am now trying to do this with the SharedObject in Flashmx but the data seems to get stored on the local machine.

Any suggestions as to how I can solve this problem.

Thanks for the help.


Richard H.
0
RICHARDH
Asked:
RICHARDH
1 Solution
 
jeffbeasleyCommented:
I haven't expiermented with flash mx; however there is an online community that could answer this quickly
at
http://chattyfig.figleaf.com/

Hope this helps,
Jeff
0
 
mousefistCommented:
if you've gotten this to work with fscommand, i would stick to that method.  the sharedobject is very cool, but you have *no* control over where it's getting saved - the player creates it's own directory to save it in.  think of sharedobject as the cookie that isn't a cookie ...

m!
0
 
RICHARDHAuthor Commented:
Thanks, those links proved to be very useful.

Richard
0

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