Java animation with steady framerate

Do You have an example how to make dobbelbuffering animation with the same FPS on every machine?
If the machine is to slow it should stop, but if it is fast enough it should show 25 frames per seconds.

I have tried it but it starts flickering, when i change the thread sleep pause at each frame.

There must be one right way to do it.
stigcAsked:
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trisoConnect With a Mentor Commented:
Well, stigc, this should work for you:


  long start = System.currentTimeMillis();
  draw();
  long duration = System.currentTimeMillis() - start;

  long waitingTime = 1000 / 25 - duration;

  if (waitingTime > 0) {
    sleep(waitingTime);
  }

If waitingTime is < 0 then you could stop since the frame rate has dropped below 25.

Watch out on some PCs because the clock may be accurate to 1/18 second only.


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OviCommented:
DoubleBuffering looks like :

class test extends Canvas {
  private Image debug;
  private Grapgics debugG;

  public void update(Graphics g) { paint(g); }

  public void paint(Graphics g) {
    int w = getSize().width;
    int h = getSize().height;
    if(debug == null || debug.getWidth(this) != w || debug.getHeight(this) != h) {
       debug = createImage(w, h);
       debugG = debug.getGraphics();
    }
    // do your paint here but not using g graphics object but debugG, like :
    debugG.setColor(Color.white);
    debugG.fillRect(0, 0, w, h);
..................................
    g.drawImage(debug, 0, 0, this);
  }
}
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OviCommented:
... and now your thread should not produce flickering if you adjust the delay time. Also be carefull to eliminate any time consumming operation including System.out calls, because you will have then a non countinous animation.
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stigcAuthor Commented:
dubbelt buffering was not the issue, but the framerate.
I know how to make dobbeltbuffering.
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