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In Visual C++, how do I connect to an HTTP server via a firewall.

I am developing Visual C++ software that must be able to connect to its server from behind a firewall.  Can anyone out there explain how to do this for SOCKS4, SOCKS5, and any other types of firewall?  Thanks.
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dmcamens
Asked:
dmcamens
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1 Solution
 
jkrCommented:
The WinInet functions should handle that transparently by using the local internet settings - AFAIK there's no need to make any special considerations in your program...
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dmcamensAuthor Commented:
I have tried to use the WinInet classes and the problem with them is that they do not support asynchronous HTTP requests, as far as I could tell.  The problem with that is that I have to wait for a request to be completely processed before making another one.
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jkrCommented:
I'm talking about the WinInet API, not the MFC classes that are wrapped around them - 'WSARecv()' and 'WSASend()' both can handle asynchronous requests...
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dmcamensAuthor Commented:
How do I get WSARecv and WSASend to allow me to send/recv the requests through a firewall?  Is there another API function to configure the firewall parameters such as the proxy name, port, and protocol?
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jkrCommented:
>>Is there another API function to configure the firewall
>>parameters such as the proxy name, port, and protocol?

You don't have to - these functions use the local computer's settings. IOW, once you have configured your machine to access the Internet through a firewall, the winsock layer takes care of that. BTW, these are low-level functions operating on sockets. The WinInet API is a bit more high-level, and even withthe MFC wrapper classes you can have requests running asynchronously by using multiple threads...
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dmcamensAuthor Commented:
I just tried out the WSA functions.  I am testing it out with WSAAsyncGetHostByName.  I cannot seem to get this to work through a firewall (my machine is configured properly).  When I try to use the MFC classes (see code below), it gets through the firewall but I don't think that I can use multiple threads to make it asynchronous.  I believe I tried that before and the different threads were blocking each other as far as I remember.  Note that I supplied the proxy name into the CInternetSession constructor.  Without that proxy name it does not work.

if (IsDlgButtonChecked(IDC_PROXY_CHECK))
{
    m_proxyEdit.GetWindowText(proxyName);
    dwAccessType = INTERNET_OPEN_TYPE_PROXY;
}
         
iSession = new CInternetSession(
NULL,
1,
dwAccessType,
proxyName.GetBuffer(0),
NULL,
0);                                            
hConnection = iSession->GetHttpConnection(server);
         
pHttpFile = hConnection->OpenRequest("GET",filename.GetBuffer(0));
     
pHttpFile->SendRequest();
nBytes = pHttpFile->Read(httpResponse, 999);
httpResponse[nBytes] = '\0';
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DanRollinsCommented:
>>firewall but I don't think that I can use multiple threads to make it asynchronous

Yes you can.  It's pretty straightforward.  For simplicity, create, use, and destroy the session and connection all within the thread proc.  Don't try to pass these objects around unless you want to do extra work.

-- Dan
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dmcamensAuthor Commented:
Ok, I see what you mean now.  I was trying to use the same CInternetSession object in each thread to take advantage of the fact that HTTP can keep a session going instead of connecting and disconnecting for each and every request.  That may be a performance hit but we may be able to live with it.  Do you know a way to still take advantage of the "keep alive" functionality?
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DanRollinsCommented:
I'm not sure about 'keep alive' I think it has to do with server-side handling.

On the client side, if you never close the session, then the session remains 'live' and you can reuse it to go to the same server again and again with OpenURL() et. al.  

-- Dan
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dmcamensAuthor Commented:
Dan,

Thanks for your help.  I think I will go with the multithreading WinInet classes since the prototype I built seems to be working through the firewall now.

Thanks,
-Doug
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