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Numega and memory leak

Hello,
I'm using Numega(bound checker) with VC++ 6.0.
I'm writing a basic program : historical "foo()" function
that doing nothing, and I see 4 memory leaks:

   memory leak-Operator _new in locale0.cpp (55) : 40 bytes
   memory leak-Operator _new in .\xmemory (30): 33 bytes
   memory leak-_Malloc_dbg in onexit.c(251): 176 bytes
   Resource Leak:Initialize criticalSection in xlock.cpp(50)
 Expert,Can you help me to understand this phenomena?
 Thanks by advance.
NathalieB.

 
 
0
NathalieB
Asked:
NathalieB
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1 Solution
 
makerpCommented:
lets see yoru sauce code
0
 
NathalieBAuthor Commented:
#pragma warning(disable:4786)
#include <map>
using namespace std;

class CMapTest
{
public:
     typedef map<long,int> TTransMap;

     CMapTest();
     
     ~CMapTest();
     
     void InsertLong(const long lvalue,int lResult );
private:

     TTransMap m_mapTransceiver;
     
};


CMapTest::CMapTest()
{}


CMapTest::~CMapTest()
{
     m_mapTransceiver.clear();
}


void CMapTest::InsertLong(const long lvalue,int lResult )
{
     pair<TTransMap::iterator,bool> a = m_mapTransceiver.insert(make_pair(lvalue,lResult));
}

void main()
{

     CMapTest toto;
     toto.InsertLong(3,1);
}
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makerpCommented:
you have nothing allocated outside of main so it aint that. it looks to me like these are allocations in the STL, therefore i would not worry. you will have to hack your implementation of the stl to fix them, something i would not suggest
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NathalieBAuthor Commented:
Hello,
I'm using STlport4.0 ang a big consumer of these containers.
So Do you know which files it's concerned and if existing an updating version that solve the problems?
 
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makerpCommented:
does the number of leaks increase with the more code you create or does it stay constant, if it stays constant then ignore it
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MensanaCommented:

Hi Nathalie,

I ran your code in VC++ 6.0, in debug mode and there were no memory leaks reported. Not that I want to praise what big MS does, but from my painful experiences with Numega's BoundsChecker, I'd rather rely on what Microsoft reports this time.
In fact your code is so simple that you don't need BoundsChecker to see whether memory leaks exist or not.
To convince yourself, replace one of the map's types with a more complex type that has a destructor and than trace inside it. You'll notice that the destructor is called when you call map::clear.

Regards,
Eddie
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makerpCommented:
i use

#include <crtdbg.h>

void main()
{
  _CrtSetReportMode(_CRT_WARN,_CRTDBG_MODE_FILE);
  _CrtSetReportFile(_CRT_WARN,_CRTDBG_FILE_STDOUT);

  /* blah blah */

  _CrtDumpMemoryLeaks();
}
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NathalieBAuthor Commented:
Hello makerp,

I receive the respons from Numega Support:
http://nashua.compuware.com/support/knowledgebase/docs/344.htm
Thank you.
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