making clear areas in components


I am writing a component which requires the image drawn on the form (owners) canvas to be seen through areas. I have neem using the canvas.copyrect function though this requires that the form be repainted with the component set to invisible then made visible again. Obviously the form flickers like mad. Any suggestions on making this appear flicker free.
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kretzschmarConnect With a Mentor Commented:
setting the doublebuffered-property of the form to true may help a bit
robert_marquardtConnect With a Mentor Commented:
You want a TImage with holes to see through?
Set the Transparent property.
Check Image.Picture.Bitmap properties for the transparency details.
There is also a simple way to make a TImage descendant where the transparent areas are "outside" the control.
ginsonicConnect With a Mentor Commented:
Whay do this ?
Create two bitmap .
Copy the form area into first bitmap .
Create your component image into second . Mix this two bitmaps and then the final bitmap will be paint into your component canvas .

I use this trick to create semi-transparent components .
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Stuart_JohnsonConnect With a Mentor Commented:
Set the component's to bsClear.  This will allow you to see through the component to the form.  Then, set the image's transparent property to true.  Transparencies work by "deleting" all pixels within the image that are the same colour as the bottom left hand pixel.  You can override this by setting the bitmaps' TransparentColor property to another colour if you wish.


bobspencerrAuthor Commented:
I have set the image property to doublebuffer, Created a second bitmap and use bitblt to paint to the original and use the invalidaterect function to limit the repaint region. All of this has made the component load fantastically and achieves what I was aiming for. However, the refresh rate of the region is now slow when the mouse moves over it. I only collect the x and the y in this section of code and then draw a line from a point specified toi the new point. It is quite noticible that there is a small delay in the speed of the mouse pointer. Any other suggestions??
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