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Unicode build - Memory leaks

I have an C++(MFC) application built in non-unicode that tries to load a DLL(with MFC support). The
DLL has been compiled in UNICODE.
When I load the library and unload it I seem to get the meory leaks.

Detected memory leaks!
Dumping objects ->
{68} client block at 0x01F51730, subtype 0, 68 bytes long.
a CDynLinkLibrary object at $01F51730, 68 bytes long
a CDynLinkLibrary object at $01F51730, 68 bytes long
{63} client block at 0x01F515E0, subtype 0, 68 bytes long.
a CDynLinkLibrary object at $01F515E0, 68 bytes long
a CDynLinkLibrary object at $01F515E0, 68 bytes long
{61} client block at 0x01F514C0, subtype 0, 68 bytes long.
a CDynLinkLibrary object at $01F514C0, 68 bytes long
a CDynLinkLibrary object at $01F514C0, 68 bytes long
Object dump complete.


However if I remove the UNICODE support( by removing _UNICODE, UNICODE from pre processor definition)
for my DLL the memory leaks seems to go off.


Is there any suggestion on how to remove the memory leak. Can I use any APIs to clean up the memory
if I use UNICODE. For circumstances I cannot remove the UNICODE support for the DLL (or) add
UNICODE support for my Exe application.
0
vsaravana
Asked:
vsaravana
1 Solution
 
jkrCommented:
Check http://support.microsoft.com/default.aspx?scid=kb;EN-US;q167929 ("PRB: Memory Leaks Reported When Using Multiple MFC DLLs (Q167929)")
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