How to deal with CrtIsValidHeapPointer() error?

Posted on 2002-04-19
Last Modified: 2012-08-14
I have a .exe and that dynamically loads a .dll using LoadLibrary(). Memory is allocated in the .exe and deallocated in the .dll. However, some of the deallocations assert in CrtIsValidHeapPointer() for debug builds.

What exactly am I doing wrong and what can I do about it? I've made sure that the compiler options are the same for both the .exe and the .dll. I've made sure that I'm deallocating correctly. I think it has something to do with the heaps being separate between the .exe and the .dll. I'm really stuck here...please help.

Question by:magenta

Expert Comment

ID: 6955807
If ur using Debug build Exe and release Dll or Release dll and Debug exe. This problem will occur, because allocation is done by one funcation DEBUG_NEW and trying to Delete using release function that's the problem.

Use both release builds or both debug builds .

LVL 86

Accepted Solution

jkr earned 200 total points
ID: 6956472
the problem is that the DLL end the executabl use different allocators, so freeing memory in one module that was allocated in an other module leads to this error. To avoid that, select "Use Runtime Library: Multithreaded DLL" for both the applcation and the DLL - this makes both load the CRT as a DLL, thus they share the same allocators.

Author Comment

ID: 6956938
jkr, your solution removed the CrtIsValidHeapPointer() error, thanks!

However, now I get an access violation! What is strange is that it occurs in an iterator access to a map. The .exe iterates through the map and then invokes a .dll function, and then the .dll iterates through the map---which is when the access violation occurs. The map is unmodified betwen the 2 iterations.

I know you are thinking that I must be doing something bad in my code, but take my word for it, nothing happens between the 2 map iterations except for the .dll invocation. Why would iterating through the map in the .dll cause an access violation? Upon closer inspection, the iterator test "i != map.end()" never returns true.

Any ideas?


Author Comment

ID: 6956948
Here's some code to illustrate

.exe code:

  map< string, string >::iterator i;
  for ( i = theMap.begin(); i != theMap.end(); i++ )
  { // do something with i }
  DllFunction( map );

.dll code:

  HRESULT DllFunction( map& theMap )
    // this loop executes theMap.size() + 1 times and
    // then the access violation occurs!
    for ( i = theMap.begin(); i != theMap.end(); i++ )
    { // do something with i }

LVL 86

Expert Comment

ID: 6957133
What exactly is

// do something with i

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Author Comment

ID: 6957151
I just access what the iterator points to (i.e., i->first, i->second, etc). The important point is that I iterate through the map before I call the .dll function and then again in the .dll function. However, once I iterate through the map from the .dll code, iterating through the map results in an access violation. Note that I do not modify the map or do anything else between the 2 iterations.

LVL 86

Expert Comment

ID: 6959705
What happens if you omit iterating through the map in the app before calling the DLL function?

Author Comment

ID: 6960600
jkr, I didn't try that since it needs to be done. I'll try it out though and let you know.

I'm gonna try to put together a very simple minimal VC++ project that demonstrates this. Hopefully, someone would be willing to try it out...

LVL 86

Expert Comment

ID: 6960609
One other thing: Since you're already trying, try to pass a pointer to the DLL func instead of a reference :o)

Expert Comment

ID: 6979415
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