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3D Engine and problems

Posted on 2002-04-20
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Last Modified: 2013-12-26
Hey, im making a dx8 engine, if you want to see the first version, visit http://www.y3knetwork.com and goto rendertech. Im having a slight problem though. Im trying to make lights, and I cant set the attenuation range. can someone explain?
Thanks
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Question by:alkakios
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joachimc earned 25 total points
ID: 6979661
Hmm the attenuation is set on spotlights

In the D3DLIGHT8 you have
D3DLIGHT8 myLight;
D3DCOLORVALUE myColor;
D3DVECTOR myPosition;
D3DVECTOR myPointAt;

//Set position of light
myPosition.x = 10;
myPosition.y = 10;
myPosition.z = 10;

//Set direction of light
myPointAt.x = 0;
myPointAt.y = 0;
myPointAt.z = 0;

myColor.r = 1;
myColor.g = 1;
myColor.b = 1;
myColor.a = 1; //Alpha

//Linear attenuation
myLight.Attenuation0 = MyLightAttenuation;
//squared attenuation
myLight.Attenuation1 = MyLightAttenuation;
//exponential attenuation
myLight.Attenuation2 = MyLightAttenuation;
myLight.Diffuse =

Then you have to create a spotlight
myLight.Type = D3DLIGHT_SPOT;
myLight.Position = myPosition;
myLight.Direction = myPointAt;
myLight.Diffuse = myColor;
myLight.Specular = myColor;

//Turn on light
myD3DDevice->SetLight(0, &myLight);
myD3DDevice->LightEnable(0, TRUE);
myD3DDevice->SetRenderState( D3DRS_LIGHTING, TRUE );

Experiment with the Attenuation to get it right.
That's about it
/Joachim

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by:joachimc
ID: 7036509
so

What's happening here ???

/Joachim
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