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Fade into fullscreen-Mode with DirectX

Posted on 2002-04-24
Last Modified: 2011-09-20
How can I accomplish a smooth blendover into the DirectX fullscreen mode. I tried capturing the screen using GetFrontBuffer and copy this one into the backbuffer and change gamma-value using SetGammaRamp, but after the call of SetGammaRamp the screen changes instantly to black.

All help appreciated, although I'm mainly interested in code samples

Thx in advance
Question by:gambistics
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Accepted Solution

ASPGuru earned 200 total points
ID: 6970966
LVL 11

Expert Comment

ID: 6973806
do you need more information?

LVL 11

Expert Comment

ID: 6976211
hello? still there?


Expert Comment

ID: 7025846
Use D3D to draw a black fullscreen texture with increasing alpha every iteration of the fade loop.  This will cause the black texture to be factored in more each cycle causing a fade out.

You can use this fade for other, more interesting effects too.  Try a non-black texture (like the frame from the next stage).

Expert Comment

ID: 9464369
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