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Erasing canvas images to transparent

Posted on 2002-04-29
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Last Modified: 2010-04-04
I have two layered Paintboxes on top of a black panel, making a graph of sorts with little square nodes and connecting lines. I want the user to click and drag the nodes, so I need to erase and re-plot them repeatedly. Likewise with the lines. I rely on the initial transparency of the paintboxes to see what is beneath. How do I make existing pen and brush images transparent? Drawing the panel color simply obscures everything.
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Question by:HorridMan
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by:ginsonic
ID: 6977671
listening
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PeterLarsen earned 50 total points
ID: 6977829
You dont say anything about how you paint on the canvas.

Anyway, TPaintBox is inherited from TGraphicControl and if i remember right, WM_ERASEBKGND isn't directed to TPaintBox - which means, you must draw everything through WM_PAINT (OnPaint).

Every time you want to draw a 'node being draged' you alså must re-draw the background on the 'background paintbox'.

I can't see, from your question, whether this is your problem or not.

TPaintBox dont provide you with a 'cached canvas' (a canvas that automatically update itself when needed), so you gotta do it yourself everytime.

Hope this help.
Peter
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Author Comment

by:HorridMan
ID: 6979498
PeterLarsen -
  Yes, redrawing the whole thing does get rid of the bits that I want to discard. Can you tell me how best to do this. I've tried calling TPaintBox.Paint, as per the help file, but Delphi itself takes this as an undeclared identifier. Is there another way to redraw?
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Author Comment

by:HorridMan
ID: 6979526
Please ignore my last comment. I've worked out for myself how to trigger the OnPaint event. Just set the Visible property to FALSE and then set it to TRUE. This creates nice, smooth animation. But if there's a less hack-like solution I'd still like to learn about it.
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by:PeterLarsen
ID: 6982792
Hi HorridMan and thanks for the points,

Sorry my late reply.

Try TPaintBox.Invalidate or TPaintBox.Update.

Regards
Peter
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Expert Comment

by:PeterLarsen
ID: 6982803
There are also a different way to do this. Its a little bit more complicated than the above solution.
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by:HorridMan
ID: 6985269
Thank-you, Peter.
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