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Extending vertical lines on a DBGrid

Posted on 2002-05-02
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Last Modified: 2010-08-05
Hello everyone,

I would like to have my DBGrid to have extended vertical gridlines until the bottom of the grid.

If you have for example only two records in a table, the column cells will be drawn only for those two records.  But it would be nicer to be able to extend the column delimiters vertically until the bottom of the grid.

Any ideas ?
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Question by:fadyg
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7 Comments
 
LVL 8

Expert Comment

by:Cesario
ID: 6986205
Do you have the source code of Unit DBGrids ?
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Author Comment

by:fadyg
ID: 6986384
Yes, but I would not like to modify these sources but rather subclass DBGrid.  That way I can still beneficiate from any new feature in the next Delphi release..
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LVL 9

Expert Comment

by:ginsonic
ID: 6986954
Two ways : 1. Add empty records or paint your lines ( simulate the empty records ) on procedure WMPAINT(var Message: TWMPaint); Message WM_Paint;
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Author Comment

by:fadyg
ID: 6987974
I would go for the simulation of lines and not add records.  Do you have any piece of code that ?
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LVL 9

Accepted Solution

by:
ginsonic earned 200 total points
ID: 6989517
This is a tip that I use it to make a flicker free DBGrid . How you can see, capture the grid image into Bitmap . Just paint your own's lines into the bitmap .

procedure WMPaint(var Message: TWMPaint);
var
  Bitmap: TBitmap;
  WinDC: HDC;
  PS: TPaintStruct;
  BegunPaint: Boolean;
begin
  BegunPaint := False;
  Bitmap := TBitmap.Create;
  try
    Bitmap.Width := Width;
    Bitmap.Height := Height;
    {Paint completely as normal, but into Bitmap}
    WinDC := Message.DC;
    Message.DC := Bitmap.Canvas.Handle;
    Inherited;
    {Need a Window DC ?}
    BegunPaint := WinDC = 0;
    if BegunPaint then
      WinDC := BeginPaint(Handle, PS);

      8<------
      Your code for paint lines
      -------->8      
 
      {Copy bitmap to screen}
      with Canvas.ClipRect do
        BitBlt(WinDC, Left, Top, Right - Left, Bottom - Top, Bitmap.Canvas.Handle, Left, Top, SRCCOPY);
  finally
    Bitmap.Free;
    if BegunPaint then
      EndPaint(Handle, PS);
  end;
end;
0
 

Author Comment

by:fadyg
ID: 6995829
The flicker part is really a good idea ;)
Drawing the lines will be just a matter of some canvas extra work (Moveto & Lineto) at the boundary of each column

thx
Fady
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LVL 9

Expert Comment

by:ginsonic
ID: 6996544
My pleasure,
Nick
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