Posted on 2002-05-10
Can someone tell me what technically happens in memory when I cast one object to another. As an example, there are many situations in MFC where I can cast one object to the another type and can call the member functions of the second type. Obviously, I have a vague notion of what's happening here, but I'd like a detailed description. Because of that I'm offering 200 points and will offer much more for a link to a graphical illustration as well.