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Having problems drawing a transparent bitmap...

I can't figure out what's wrong with this code:

void VIMaskedBitmap::TransparentStretchBlt( CDC* pDestDC,
                                                      MOSINT32 nDestX,
                                                      MOSINT32 nDestY,
                                                      MOSINT32 nDestWidth,
                                                      MOSINT32 nDestHeight,
                                                      CDC* pSrcDC,
                                                      MOSINT32 nSrcX,
                                                      MOSINT32 nSrcY,
                                                      MOSINT32 nSrcWidth,
                                                      MOSINT32 nSrcHeight,
                                                      COLORREF cr )
{
     CSize szSrc( nSrcWidth, nSrcHeight );
     CSize szDest( nDestWidth, nDestHeight );

    CPoint ptSrc( nSrcX, nSrcY);
    CPoint ptDest( nDestX, nDestY);
   
     CDC dcAnd;
    CDC dcXor;

    dcAnd.CreateCompatibleDC( pDestDC );
    dcXor.CreateCompatibleDC( pDestDC );

     CBitmap bitmapAnd;
     CBitmap bitmapXor;
     bitmapAnd.CreateBitmap( szSrc.cx, szSrc.cy, 1, 1, NULL );
     bitmapXor.CreateCompatibleBitmap( pSrcDC, nSrcWidth, nSrcHeight );

    // Create an AND mask
    CBitmap* pOldBitmapAnd = dcAnd.SelectObject( &bitmapAnd );

    COLORREF crOld = pSrcDC->SetBkColor( cr );
    dcAnd.BitBlt( 0, 0, szSrc.cx, szSrc.cy, pSrcDC, ptSrc.x, ptSrc.y, SRCCOPY );
     pSrcDC->SetBkColor( crOld );

     // Create an XOR mask
    CBitmap* pOldBitmapXor = dcXor.SelectObject( &bitmapXor );

    dcXor.BitBlt( 0, 0, szSrc.cx, szSrc.cy, pSrcDC, ptSrc.x, ptSrc.y, SRCCOPY );

    dcXor.BitBlt( 0, 0, szSrc.cx, szSrc.cy, &dcAnd, NULL, NULL, 0x220326 );

     // Generate the final image by applying the AND and XOR masks
    pDestDC->StretchBlt( ptDest.x, ptDest.y, szDest.cx, szDest.cy,
                               &dcAnd,
                               ptSrc.x, ptSrc.y, szSrc.cx, szSrc.cy,
                               SRCAND );

    pDestDC->StretchBlt( ptDest.x, ptDest.y, szDest.cx, szDest.cy,
                               &dcXor,
                               ptSrc.x, ptSrc.y, szSrc.cx, szSrc.cy,
                               SRCINVERT );

    dcXor.SelectObject( pOldBitmapXor );
    dcAnd.SelectObject( pOldBitmapAnd );
}
0
dwinkler
Asked:
dwinkler
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1 Solution
 
fl0ydCommented:
Not very descriptive -- what kind of problem? Does your code raise an error? Is your result not as you'd expect it to be? If so, how does it appear?
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jkrCommented:
See http://www.codeguru.com/bitmap/CISBitmap.shtml ("Transparent Bitmap - True Mask Method "), maybe this is of some help...
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jkrCommented:
Hum, thanx, but why a "C"? If it doesn't work for you, don't accept it, and if it does, it was certainly worth more than a "C"...
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dwinklerAuthor Commented:
Well I figured it out the problem before you answered so since you were probably the most usefull then I gave you the points... but not because you found the problem with the given code.  It was a lazy answer.
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fl0ydCommented:
@ jkr:
I'd be pissed, too -- guess there will be no more helping dwinkler from me. A personal ban-list would be cool. The type of question should have given us enough hints, though. Just throwing code at people to go through and tell the 'author' what's wrong -- he wasn't even giving a description about what went wrong. Too bad, it's too late now :(

@ dwinkler:
What exactly is wrong with the link provided by jkr?
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fl0ydCommented:
@ dwinkler:
IT WAS A LAZY QUESTION IN THE FIRST PLACE111111111
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fl0ydCommented:
@ dwinkler:
IT WAS A LAZY QUESTION IN THE FIRST PLACE111111111
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jkrCommented:
>> personal ban-list would be cool

Don't worry, I do have one :o)
But, it takes more to get on it than just grading a "C"...
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dwinklerAuthor Commented:
Not looking to make enemies so calm down a bit.  The reality is that jkr got the points regardless.  That is a thanks for trying...  I have nothing else to say... fl0yd, next time you see a question from me just ignore it, if you feel that I've done something this bad to you...
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fl0ydCommented:
You're just being selfish in the most explicit way. Your 'I paid for what I got'-mentality is manifestation enough. Just to enlighten you a bit: There could be someone stumbling across your question in the future. Based on your grade he/she might buy the answer or not -- a 'C' isn't really something I'd go for. To make it short: Give it as much credit as you think the information priveded is worth. A comment like "it was a lazy answer" pretty much disqualifies you from becoming a talented coder anyway.
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dwinklerAuthor Commented:
jkr sorry for the grade but no way to change it now...  fl0yd, Not sure what you're talking about but get off my back and get a life...
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jkrCommented:
Well, all this has a good side also - we found a serious EEBug :o)

I never received ANY notifications for dwinklers comments after my comment was accepted, but I did receive notifs for fl0yds comments... Report posted :o)

(dwinker: Just imagine you'd have to ask a followup, and I'd never have responded because of the lack of a notification - would have made me look pretty bad :o)
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fl0ydCommented:
Glad I could help out :) As for the lack of notification from dwinkler I'd call it a feature rather than a bug ;)
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