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How to capture screen to TBitmap in c++builder?

Posted on 2002-06-08
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Last Modified: 2008-02-01
Hello all!

How to capture screen to TBitmap in c++builder?

thanks! :-)

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Question by:Soft_Ware_Pro
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magellanLS earned 300 total points
ID: 7064768
Hello!

The following code should do the trick:

void __fastcall TForm1::CaptureBtnClick(TObject *Sender)
{
// ensure no other form shadows this form
   FormStyle = fsStayOnTop;
   Refresh();
// Create a TCanvas object for the desktop DC.
   TCanvas* dtCanvas = new TCanvas;
   dtCanvas->Handle = GetDC(0);
// Create a new TBitmap object and set its
// size to the size of the form.
   Graphics::TBitmap* bitmap = new Graphics::TBitmap;
   bitmap->Width = Width;
   bitmap->Height = Height;

// Create a palette from the form's Canvas
// and assign that palette to the bitmap's
// Palette property.
   int nColors = GetDeviceCaps(Canvas->Handle,SIZEPALETTE);
   LOGPALETTE* logPal = (LOGPALETTE*)new Byte[sizeof(LOGPALETTE) +(nColors - 1) *sizeof(PALETTEENTRY)];
   logPal->palVersion  = 0x300;
   logPal->palNumEntries = (Word)nColors;
   GetSystemPaletteEntries(Canvas->Handle,0,nColors,logPal->palPalEntry);
   bitmap->Palette = CreatePalette(logPal);
   delete[] logPal;

// Copy a section of the screen from the
// desktop canvas to the bitmap.
   TRect src = BoundsRect;
   TRect dest = Rect(0, 0, Width, Height);
   bitmap->Canvas->CopyRect(dest, dtCanvas, src);

// Save it to disk.
   char buffer[256];
   GetWindowsDirectory(buffer, sizeof(buffer));
   AnsiString asFileName = FileSearch(ToFileEdit->Text + ".bmp",
        GetCurrentDir() + AnsiString(";") + AnsiString(buffer));
   if (asFileName.IsEmpty())
      bitmap->SaveToFile(ToFileEdit->Text + ".bmp");
   else
     Application->MessageBox("Choose another name","File Exists",MB_OK|MB_ICONERROR);
// Clean up and go home.
   delete bitmap;

Hope this helps!
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