Does anyone know how the STL mapp allocator works?
how much memory does it allocate when it is created? how much does it allocate when it runs out of memory? and what is the algorythm the allocation is based on?
do you know where can i find more information about this?
basically i'm looking for a map allocator that allocates rather small amount of nodes on creation, and aech time it is required to allocate more memory, it doubles the last amount of memory that was allocated on the last time.
do you know or have such an allocator?