Experts Exchange connects you with the people and services you need so you can get back to work.
Submit
Are you are experiencing a similar issue? Get a personalized answer when you ask a related question.
Have a better answer? Share it in a comment.
Please enter a first name
Please enter a last name
We will never share this with anyone. Privacy Policy
Must be at least 4 characters long.
Join and Comment
By clicking you are agreeing to Experts Exchange's Terms of Use.
From novice to tech pro — start learning today.
Premium members can enroll in this course at no extra cost.
new movie
open as library..movie1.fla
in frame 1 layer 1 drag all the symbols for movie1 and
place around OUTSIDE the stage
close this library
put the word LOADING on the stage so there is something
to look at while the assets for movie1 load.(could be a small animation)
create a new movie symbol..'first'..import movie1.swf
open library
drag an instance of 'first' to the stage into frame 2..(put a stop also)
give it an instance name of..'f'
..................
create a new movie symbol..'second..in frame 1 put the
action...
loadMovie ("movie2.swf",_root.tm);
create a new movie symbol..'targetm'..
put a stop in frame 1
drag an instance of 'second' to frame 2..(put a stop)
back to main stage...new layer..drag an instance of 'targetm'to the stage in frame 2
give it an instance name of..'s'
new symbol..button..put a shape in and copy to all 4 frames of the button
main stage..new layer
drag an instance of the button to the stage in frame 2..select it
put following actionScipt..
on (press) [
with (_root.s) {
gotoAndStop (2);
}
}
on (release) {
unloadMovie ("_root.f");
}
that's it..
As your movies are quite large I have included the unload action
as well so the Flash player is not running everything at once.
The idea with the first frame and assets is that movie1 cannot
start playing until all the symbols have loaded..it plays and
movie2 begins loading.
Repeat the process from the dotted line for movie3
Z