user defined assignment

I would love to have a user defined copy function
like this one.

void operator=(RGBQUAD& q, PALETTEENTRY& pe)
{
  q.rgbRed = pe.peRed;
  q.rgbGreen = pe.peGreen;
  q.rgbBlue = pe.peBlue;
  q.rgbReserved = 0;
  }

but to compiler tells me to bugger off.
Is "void Copy(RGBQUAD& q, PALETTEENTRY& pe)"
my only option? Thanks.

LVL 3
GGRUNDYAsked:
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jasonclarkeConnect With a Mentor Commented:
An assignment operator must be a member function of a class... it is an operator that works on an existing class instance.
 
Try adding it to your RGBQUAD class/struct, like this:

class RGBQUAD
{
//...

    RGBQUAD& operator=(const PALETTEENTRY& pe)
    {
       rgbRed = pe.peRed;
       rgbGreen = pe.peGreen;
       rgbBlue = pe.peBlue;
       rgbReserved = 0;
       return *this;
    }

};
0
 
nietodCommented:
FYI the reason for this, is because you cannot write an assignment to one of the built-in types.  i.e. it is to prevent you from doing things like

int &operator = (int l, int r);
int operator = (int l, double r);

which have already been defined by the language.  


Note how Jason changed the return value of your function.     This is not required, but it is a customary practice.  by doing that you can "chain" assignments like

a = b = c;
0
 
GGRUNDYAuthor Commented:
Thanks guys.
0
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