I'm familiar with both OpenGL and DirectX8 as far as setup
and construction of basic 3d geometric shapes, Etc.
What I want to do is Parse a 3D Character File and
construct that character making it possible to move
the character in relation to the Bones.
I know how to parse the file, create vertex arrays,
texture map, etc, I just can't figure out how to
define the character in a way that I can move/pose
The 3D Character is defined with the following:
Vertices (X-Y-Z,Normal X-Y-Z)
Bones: Bound to Vertices
Blendings: Bound to Vertices
Faces: Bound to Vertices
Of course VB source code would be great, but if someone
could point me to information(preferably free!) dealing
specifically with addressing bone manipulation I'd accept
that as an answer too.
Everything that I've found on the net deales with
character animation through transforms of the world view,
I'm looking for info on manipulating parts of an object
in relation to the rest of the object.
Also, I know squat about C++, so until next semester
(I'm taking C++ then), I need info in VB. I'll raise the
points if this is extremly complex, It just seems like
I'm missing the forest for the trees here.....