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vc++6.0 of graphics.h

hi,
i used vc++6.0,but i can't used graphics.h, when i compile this progame
,it have show many error about graphics.h file.
the many error is:
error C4226: nonstandard extension used : 'far' is an obsolete keyword
and VC++6.0 had inside graphics.h file.
help me.
0
eirco
Asked:
eirco
1 Solution
 
venkaiahCommented:
hi friend do one thing.

before #include <graphics.h>
just include #include <wtypes.h>


this will helps u.because the FAR pointer decleration is existing in wtypes.h
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eircoAuthor Commented:
hi,venkaiah
before problem is ok,
but now have 1 error in graphics.h:
c:\vc98\include\graphics.h(300) : error C4226: nonstandard extension used : 'huge' is an obsolete keyword

pleas help me
thanks
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jhanceCommented:
I find no graphics.h header file in my VC++ include folder.  Where did you get this file?  If it what I think it is, you've copied this from an old Borland Turbo C or similar old MSDOS mode compiler.

There is no corresponding "graphics" library in Visual C++ which ONLY supports WIN32 programming.
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eircoAuthor Commented:
i want write dos program first,
i download graphics.h in other homepage

venkaiah please help me
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jhanceCommented:
I you seek help here on EE, you should read all the comments.

Again:

>>>>>There is no corresponding "graphics" library in
>>>>>Visual C++ which ONLY supports WIN32 programming.

If you want to do graphics programming on WIN32 using VC++, you need to use GDI, the native Windows method of writing graphics.  Note that VC++ 6 DOES NOT SUPPORT DOS programming (i.e. 16-bit code) AT ALL.  If you want to do DOS programming you must get an old version of VC++.  I believe that you need V1.52 of VC++.

I suggest that you should get a copy of Charles Petzold's book Programming Windows.  In a very few chapters you will learn what you need to know to get started with Windows graphics programming.
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eircoAuthor Commented:
i see,
but vc++6.0+DRIECTX can make good game(graphic and fast)?
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jhanceCommented:
Yes, DirectX can and does make good game graphics.  

But, you need to understand BASIC Windows programming and GDI concepts before jumping into DirectX.

Get Petzold's book, learn Windows programming and concepts, THEN get a good book on DirectX programming (there are several) and move on from there.

But, as ALWAYS, it's NEVER a good plan to start attempting "brain surgery" before you understand "basic anatomy".
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willstonesCommented:
I highly recommend "Tricks Of The Windows Game Programming Gurus" by Andre LaMothe.  It contains a great introduction to windows programming, with a slant on programming for directX.  It is aimed at directx 6 I think but the concepts are pretty much the same.  I read the whole of this book cover-to-cover (all ~1000 pages) and it's a very good read.  And no I am in no way related to Mr LaMothe ;)
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griesshCommented:
Dear eirco

I think you forgot this question. I will ask Community Support to close it unless you finalize it within 7 days. You can always request to keep this question open. But remember, experts can only help you if you provide feedback to their questions.
Unless there is objection or further activity,  I will suggest to accept

     "jhance"

comment(s) as an answer.

PLEASE DO NOT ACCEPT THIS COMMENT AS AN ANSWER!
======
Werner
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MindphaserCommented:
Force accepted

** Mindphaser - Community Support Moderator **
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