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problem in drawing.

how to improve draw efficient?
how OnPaint()and OnDraw()do?

how to exchange data between to class?


thank you!
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ytsjiang
Asked:
ytsjiang
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1 Solution
 
CriusCommented:
Drawing is fastest done by using BitBlt. When you render an image, render it into an HBITMAP or CBitmap, and in the OnDraw, use BitBlt to quickly transfer it to the screen.

As for exchanging data between classes, that depends on the data. If it's a big chunk of data, like a state, you can create a struct or class that handles the state data (contains all the variables), and pass that to your classes.
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MelangeCommented:
If you're not using BitBlt, but simply standard GDI calls to the screen, then make sure you only draw what's visible.

You can use RectVisible and/or GetClipBox functions from CDC to determine whether to draw that section or not.

The fastest method (as Crius mentioned) is to draw the image in the background and then BitBlt to the screen (also making sure to only BitBlt the visible rect). But, this takes more memory overhead (as you have to manage the background bitmap) and you have to take into account resizing of your window (if necessary).

It depends on your app which is better.
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CriusCommented:
I recommend accepting Melange. It is a more useful, and in depth answer.
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