problem of toolbar on dialog

Hi,

I have a dialog need to have toolbar on it. I searched the web and found some examples about how to put toolbar on the dialog. And it works.

But I also need to declare the dialog as static. So the first time the dialog is opened, the toolbar on the dialog is okay. But if I close the dialog and opent is again, there will be some error. I know the reason is that the toolbar object already exists and should not be created again. But how can I solve this problem in detail? I tried to destory the toolbar object when the dialog is closed. But I failed. Can anyone help me in this? Thanks!!


yeshenglAsked:
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migelConnect With a Mentor Commented:
Hi!
your problem is that MFC classes do not free HANDLERS during window destroying. So you have invalild Window Handle after toolbar window destroing while MFC class still exist.
Try switch to the dynamic allocation of the ToolBar and destroying its object in the WM_DESTROY dialog handler.
for eample:
CMyDialog::OnInitDialog()
{
    m_pTool = new CToolBar();
    m_pTool->Create(....);
}

CMyDialog::OnDestroy();
{
   m_pTool->DestroyWindow();
   delete m_pTool;
}
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mblatCommented:
One thing you can do is to declare static variable and check for it value

something like this:

in .h
class CMyClass
{
 static bool m_bToolbarAlreadyCreated;
};

in.cpp

bool CMyClass::m_bToolbarAlreadyCreated = false;

in
CMyClass::OnInitDialog()
{
  if(!CMyClass::m_bToolbarAlreadyCreated)
  {
    // create toolbar
    CMyClass::m_bToolbarAlreadyCreated  = true;
  }
}

second thing is of cause to destroy toolbar.  What exactly you need to do to achive that is difficult to say without knowing exactly how you created it....or at least how it fails when you creating dialog second time....  It is likely that you need to call Detach() on you CWnd class that represent dialog....

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yeshenglAuthor Commented:
Hi Mblat,

Thank you very much for you help! Here is how I create and use the toolbar. Can you show me how to destroy the toolbar object?

1. When dialog is initialized:
BOOL MyDialog::OnInitDialog()
{
    CDialog::OnInitDialog();
    static bool firstTime = true;
   
    // Set the icon for this dialog.
    SetIcon(AfxGetApp()->LoadIcon(IDI_ICON_LEVEL_PATIENT), FALSE);
   
    // Get the client area before putting in Menu and ToolBar
    CRect rcClientStart, rcClientNow;
    GetClientRect(rcClientStart);


    if (!m_cToolBar.Create( this ) ||     !m_cToolBar.LoadToolBar(IDR_TOOLBAR_WORKLIST) )
    {
         TRACE0("Failed to create toolbar\n");
         return -1;      // fail to create
    }

    // Put in ToolBar
    RepositionBars(AFX_IDW_CONTROLBAR_FIRST, AFX_IDW_CONTROLBAR_LAST, 0, reposQuery, rcClientNow);

    // Get the new client area after putting in Menu and ToolBar
    if(firstTime)
    {
         m_iNewClientTop = rcClientNow.top - rcClientStart.top;
         m_iNewClientLeft = rcClientNow.left - rcClientStart.left;
    }
         
    // Move all the controls to be in the same relative position
    // within the remaining client area
    CPoint     ptOffset(m_iNewClientLeft, m_iNewClientTop);
    CRect     rcChild;
    CWnd*     pwndChild = GetWindow(GW_CHILD);
    while (pwndChild)
    {
         pwndChild->GetWindowRect(rcChild);
         ScreenToClient(rcChild);
         rcChild.OffsetRect(ptOffset);
         pwndChild->MoveWindow(rcChild, FALSE);
         pwndChild = pwndChild->GetNextWindow();
    }

    // Adjust the dialog window dimensions
    CRect rcWindow;
    GetWindowRect(rcWindow);
    rcWindow.right += rcClientStart.Width() - rcClientNow.Width();
    rcWindow.bottom += rcClientStart.Height() - rcClientNow.Height();
    MoveWindow(rcWindow, FALSE);

    // And position the control bars
    RepositionBars(AFX_IDW_CONTROLBAR_FIRST, AFX_IDW_CONTROLBAR_LAST, 0);
}

2. Here is how I use the dialog:
void CMyApp::OnFileWorklist()
{
    static MyDialog md;
    md.DoModal();
}

3. Here is how I deletthe toolbar:
void MyDialog::OnClose()
{
  delete m_cToolBar;
  CDialog::OnClose();
}
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mblatCommented:
I assume that m_cToolBar is class of CToolBar type?

so you should try this:

m_cToolBar.DestroyWindow();


Hope it helps...
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yeshenglAuthor Commented:
Yes, the m_cToolBar is CToolBar type. I tried m_cToolBar.DestroyWindow(); But when the second time I open the dialog, the following statement will fail.

if (!m_cToolBar.Create( this ) ||     !m_cToolBar.LoadToolBar(IDR_TOOLBAR_WORKLIST) )
   {
        TRACE0("Failed to create toolbar\n");
        return -1;      // fail to create
   }

It seems the m_cToolBar object is still not destroyed. Thanks!

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mblatCommented:
2 migel:
wasn't it my suggestion?

2 yeshengl:

How does it fail?  Try to step into library code as far as possible and tell us the line it is failing at.
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migelCommented:
not itsn`t
IMHO I use pointers while you use no dynamically allocated class member.
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mblatCommented:
On BIG question.

I was looking at your code and see that you are using

if (!m_cToolBar.Create( this ) ||     !m_cToolBar.LoadToolBar(IDR_TOOLBAR_WORKLIST) )
   


and later

delete m_cToolBar;

It doesn't compute here.  If you are using pointers you should use m_cToolBar->Create

and if not you shoudn't do
delete m_cToolBar.  It's one or the other really.

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yeshenglAuthor Commented:
Hi Migel,

Thank you so much for you excellent suggestion! The problem is solved! Yes, I think dynamically allocating class member works in this problem. Thanks!
0
 
yeshenglAuthor Commented:
Thank you very much, migel!
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