Improve company productivity with a Business Account.Sign Up

x
  • Status: Solved
  • Priority: Medium
  • Security: Public
  • Views: 386
  • Last Modified:

Making a dll

I've spent ages looking through MSDN and the web trying to work out how to create a dll file with functions that can be called from other programs but i just couldnt get the hang of it! If one of you would be so kind to either explain that to me or post some proper sample code i'd be very grateful! ThanX in advance...
P.S: I'm using VS6 ;)
0
Professor
Asked:
Professor
1 Solution
 
Roshan DavisCommented:
Step 1 :-  Create a Win32 Dynamic Link Library project and add a .cpp & a .h file.

     Step 2 :-  In  the .cpp file, create a class instantiated from the CWinApp file.

             
               # include <stdafx.h>
               # include "SourceFile.h"

               class CDllApp : public CWinApp
               {
                 public:
     
                    CDllApp::CDllApp()
                    {
                         Calc(0,0);
                    }

                 DECLARE_MESSAGE_MAP()
               };

               BEGIN_MESSAGE_MAP(CDllApp,CWinApp)

               END_MESSAGE_MAP()

               CDllApp DllObject;    

     Step 3 :-  In the .h file (Here it is SourceFile.h) define the functions to be used.
             Also specify the "dllexport" value for the _declspec function.

               extern "C" _declspec(dllexport) int Calc(char no1,char no2)
               {
                    char result;
                    result = no1 + no2;
                    return result;
               }

     Step 4 :-  Then Compile the Dll.

     Step 5 :-  Then Create a normal Win32 Application with a .cpp file & a .h file.

     Step 6 :-  In the .h file, ( Here it is AppHeader.h )declare the function
             with the dllimport value of _declspec

             extern "C" _declspec(dllimport) Calc(int FirstValue,int SecondValue);

     Step 7 :-  In the .cpp file, use the function.

               # include
               # include "AppHeader.h"

               class MainFrame : public CFrameWnd
               {
                 public:

                    MainFrame()
                    {
                         Create(0,"Trial");
                    }

                    void OnLButtonDown(UINT nFlags,CPoint point)
                    {
                         int res;
                         char str[5];
                         res = Calc(998,226);
                         sprintf(str,"%d",res);
                         MessageBox(str);
                    }

                    DECLARE_MESSAGE_MAP()
               };


     Step 8 :-  In the Link tab of the "Project->Settings" Dialog, Go to the Text Box labelled
             "Object / Library Modules" and specify the path of the Dll File.

             Then copy the compiled dll file to your current app path directory and run
             the program.

             Note :- The DLL file may not be visible due to the File View Options in the
             Windows folder. So, U can either go to the DOS Prompt and copy the file
              or enable the setting "Show all files" in Windows explorer to copy the file.

     Note :-    To Create a DLL that uses MFC,See the following example.Note that extern "C"        
 has not been used and the macro  AFX_MANAGE_STATE(AfxGetStaticModuleState()); has been
 used to implement MFC.    

             _declspec(dllexport)CString Display(CString a,CString b)
             {
               AFX_MANAGE_STATE(AfxGetStaticModuleState());
               CString Str;
               Str = a + b;
               return Str;
             }


Good Luck
0
 
ambienceCommented:
here is a simpler way. Create a Win32 regular DLL project that exports some symbols using AppWizard.

The rest should be self explaining by looking at the generated code which by the way is a lot simpler. The above post seems to be using MFC and unless you have some expertise you might find hard to understand what it takes to write a simple dll.

to export a function or a symbol you need to add __declspec(dllexport) to its definition. for ex.

void __declspec(dllexport) sayHello()
{
}

int __declspec(dllexport) myVar;

if you want your symbols to be accesible from non C++ clients you also need to add extern "C" like

extern "C"
{
void __declspec(dllexport) sayHello()
{
}
}

and that is all. ofcourse when you want to use a dll you need to do the inverse i.e. dllimport. you need to prototype your functions or import variables like

void __declspec(dllimport) sayHello();
int __declspec(dllimport) myVar;

and then use them like you normaly do. Its always a good idea to put the protypes or definitions inside a common header that is shipped with dlls, and is used both by the dll itself and the client. This is waht you will see in the sample generated app.

hope this helps


0
 
VR_Commented:
Hi Professor just try this link:

http://www.functionx.com/visualc/applications/staticdll.htm

I began from this
0
 
ProfessorAuthor Commented:
I really appreciate your help and the tutorial is really great... As I have to many points anywayz... Ill give you 250 for your answer ;)
0
Question has a verified solution.

Are you are experiencing a similar issue? Get a personalized answer when you ask a related question.

Have a better answer? Share it in a comment.

Join & Write a Comment

Featured Post

Free Tool: Port Scanner

Check which ports are open to the outside world. Helps make sure that your firewall rules are working as intended.

One of a set of tools we are providing to everyone as a way of saying thank you for being a part of the community.

Tackle projects and never again get stuck behind a technical roadblock.
Join Now