Writing and moving a paddle to hit a "ball"


A few years ago when computer games first came out I had two handsets connected to a TV set which had buttons on it which enabled two users to play a game (Tennis I think)

This game is very primitive by todays standards but I quite liked it.  So my question is this:

How can I program a screen (with boundaries) with a paddle that moves up and down by pressing two keys (say m and k)and a ball (I think called a diode) which bounces off the paddle and the boundaries (there should be a section of the boundarie that is open and if the diode "hits" this will count as a goal (score).

If I get help with this part of the program I should then (hopefully) be able to do a "mirror" program for the opposite side of the game (oponent).

Any help appreciated


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rspahitzConnect With a Mentor Commented:
How about this:

Create a form, possible with fixed borders.

At the top and bottom put line controls: linBorder(0), linBorder(1) (spanning the entire length of the form.

Add two rectangle shapes to represent the paddles, rctPaddle(0), rctPaddle(1), and place one on each end of the form.

Add a circle shape to represent the ball, shpDiode, and place it somewhere in the middle of the form.

Add a timer control to handle the movement mechanism of the ball.

Now, when the game begins, simply start moving the ball in a predefined direction (controlled by an X-direction and Y-direction variable (such as -100, +20 to represent moving left at a weak horizontal angle.)

In the KeyPress event, check for certain keys, and if pressed, move the appropriate paddle a pre-set number of pixels for both Y1 and Y2 properties of the correct paddle.

In the timer event, determine the next position of the ball.  If the ball's left/top/right/bottom are within the same coordinates of any line or shape, reverse the sign of the X- or Y-direction variable.

Is that enough, or do you need more help?
m_durnellAuthor Commented:

For rspahitz

I really need to know what the code is for moving the "ball" and also for the timer control.

I did the form as you suggested and found the line control in the standard tools - Is that right or not ? The circle however I could not find so I settled for a "square" shape instead.

Thanks for your time.


The square shape has a property to set to make it a circle.

The "bounce" code could look like this:

Option Explicit

Private miXDirection As Integer
Private miYDirection As Integer
Private Const miSpeed As Integer = 30

Private Sub Form_Load()
  miXDirection = 1
  miYDirection = 1
End Sub

Private Sub tmrMove_Timer()
  Dim iNextLeft As Integer
  Dim iNextTop As Integer
  Dim iPaddleNumber As Integer
  Dim iWallNumber As Integer
  iNextLeft = shpBall.Left + miXDirection * miSpeed
  iNextTop = shpBall.Top + miYDirection * miSpeed
  ' Check to see if ball hit anything
  For iPaddleNumber = 0 To 1
    If iNextLeft > shpPaddle(iPaddleNumber).Left _
    And iNextLeft < shpPaddle(iPaddleNumber).Left + shpPaddle(iPaddleNumber).Width _
    And iNextTop > shpPaddle(iPaddleNumber).Top _
    And iNextTop < shpPaddle(iPaddleNumber).Top + shpPaddle(iPaddleNumber).Height Then
      ' Hit paddle...change X direction
      miXDirection = -miXDirection
    End If
  Next iPaddleNumber
  For iWallNumber = 0 To 1
    If iNextLeft > shpWall(iWallNumber).Left _
    And iNextLeft < shpWall(iWallNumber).Left + shpWall(iWallNumber).Width _
    And iNextTop > shpWall(iWallNumber).Top _
    And iNextTop < shpWall(iWallNumber).Top + shpWall(iWallNumber).Height Then
      ' Hit paddle...change X direction
      miYDirection = -miYDirection
    End If
  Next iWallNumber
  shpBall.Left = iNextLeft
  shpBall.Top = iNextTop
End Sub

The bouncing should be slightly modified to take into account the direction of the ball.  i.e. if the ball is moving right, you should check the right edge of the ball against the left edge of the paddles. if the ball is moving down, you should check the bottom edge of the ball against the top edge of the wall.

Noet that I set the walls as filled rectangles rather than lines so that the boundaries can be better measured; otherwise you have to check to see if the ball went PAST the lines.
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m_durnellAuthor Commented:
Copied and pasted code into program, altered names of ball, and paddles. Changed the property of ball to circle. Ran the program nothing happened.

Any ideas?   I have probably done something wrong.


did you add the timer control?
Set its properties to something like 100ms and enabled=true
Hi m_durnell,
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