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m_durnellFlag for United Kingdom of Great Britain and Northern Ireland

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Writing and moving a paddle to hit a "ball"

Hi

A few years ago when computer games first came out I had two handsets connected to a TV set which had buttons on it which enabled two users to play a game (Tennis I think)

This game is very primitive by todays standards but I quite liked it.  So my question is this:

How can I program a screen (with boundaries) with a paddle that moves up and down by pressing two keys (say m and k)and a ball (I think called a diode) which bounces off the paddle and the boundaries (there should be a section of the boundarie that is open and if the diode "hits" this will count as a goal (score).

If I get help with this part of the program I should then (hopefully) be able to do a "mirror" program for the opposite side of the game (oponent).

Any help appreciated

Regards

Mark
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rspahitz
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ASKER

Hi,

For rspahitz

I really need to know what the code is for moving the "ball" and also for the timer control.

I did the form as you suggested and found the line control in the standard tools - Is that right or not ? The circle however I could not find so I settled for a "square" shape instead.

Thanks for your time.

Regards

Mark
The square shape has a property to set to make it a circle.

The "bounce" code could look like this:

Option Explicit

Private miXDirection As Integer
Private miYDirection As Integer
Private Const miSpeed As Integer = 30

Private Sub Form_Load()
  miXDirection = 1
  miYDirection = 1
End Sub

Private Sub tmrMove_Timer()
  Dim iNextLeft As Integer
  Dim iNextTop As Integer
  Dim iPaddleNumber As Integer
  Dim iWallNumber As Integer
 
  iNextLeft = shpBall.Left + miXDirection * miSpeed
  iNextTop = shpBall.Top + miYDirection * miSpeed
 
  ' Check to see if ball hit anything
  For iPaddleNumber = 0 To 1
    If iNextLeft > shpPaddle(iPaddleNumber).Left _
    And iNextLeft < shpPaddle(iPaddleNumber).Left + shpPaddle(iPaddleNumber).Width _
    And iNextTop > shpPaddle(iPaddleNumber).Top _
    And iNextTop < shpPaddle(iPaddleNumber).Top + shpPaddle(iPaddleNumber).Height Then
      ' Hit paddle...change X direction
      miXDirection = -miXDirection
    End If
  Next iPaddleNumber
   
  For iWallNumber = 0 To 1
    If iNextLeft > shpWall(iWallNumber).Left _
    And iNextLeft < shpWall(iWallNumber).Left + shpWall(iWallNumber).Width _
    And iNextTop > shpWall(iWallNumber).Top _
    And iNextTop < shpWall(iWallNumber).Top + shpWall(iWallNumber).Height Then
      ' Hit paddle...change X direction
      miYDirection = -miYDirection
    End If
  Next iWallNumber
   
  shpBall.Left = iNextLeft
  shpBall.Top = iNextTop
End Sub

--
The bouncing should be slightly modified to take into account the direction of the ball.  i.e. if the ball is moving right, you should check the right edge of the ball against the left edge of the paddles. if the ball is moving down, you should check the bottom edge of the ball against the top edge of the wall.

Noet that I set the walls as filled rectangles rather than lines so that the boundaries can be better measured; otherwise you have to check to see if the ball went PAST the lines.
Copied and pasted code into program, altered names of ball, and paddles. Changed the property of ball to circle. Ran the program nothing happened.

Any ideas?   I have probably done something wrong.

Regards

Mark
did you add the timer control?
Set its properties to something like 100ms and enabled=true
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Hi m_durnell,
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