Sorry to have to cross-post from the Games/General board, but this seems to be more major than a simple gaming problem.
Whenever playing any game (using either OpenGL or DirectX), there is a significant boost in any movement. The characters, surroundings, etc move at a rapid rate. The sounds are played in-sync with the graphics but at the same rate, so the dialogue may suddenly stop and move on to the next one, just to keep up with the graphics.
The annoying side effect of this is that many games, particularly those played online, have a limitation to block cheating. So I either keep getting stuck, or suddenly "jump forward" to stay synced.
- Half-Life/CounterStrike: Online games are difficult due to cheat prevention; on single-player games, I move fast and suddenly appear elsewhere
- Neverwinter Nights: Similar to above.
- Unreal Tournament: There are no skips, but the game runs extremely fast.
Windows XP Professional
AMD Athlon K6-2 400Mhz
224MB of RAM
VisionTek GeForce4 MX420 64MB Video Card
As you can see, although the performance seems bad, it has a problem on lighter games such as Half-Life. I haven't overclocked my video card manually; any ideas on what can cause this extreme case of speed-up?
Currently it seems to only appear with games, which is odd. However, I'm not sure if this affects the entire system, so I cross-posted here. 600 points to anyone who gives a valid solution.