OnSize questions

I'm using OnSize to make a dialog resizeable.
So, in OnSize I compute where the various
buttons, etc need to be, given the size of the
panel.  Its working except for details.  

A few questions:

1) How can I call my OnSize code once when the
   panel is popped.  All the widgets in the panel
   jump just a bit when you first start to resize
   it.  If I could just resize once when the dialog
   is brought up, it would be fine.  Note: bad idea
   to call OnSize in OnInitDialog.

2) I  must be missing something simple, but I don't
   get this:  In Visual Studio, when I am laying out
   a panel, it shows (near lower right) the position
   and size of the control in pixels.  However, If
   I use those pixels values in my OnSize code, the
   control doesn't move to the same place.  By
   experimenting, I found that if I use 1.5 times
   the value I recorded while in dialog design, it
   works fine.  What is this factor of 1.5?

3) I declared the border of the dialog to be "resizing"
   and it works, but there's no visual clue (in the style
   of the border) that it is resizeable.  How do you get
   that little "textured triangle" at the lower right
   of the border, as I see on many applications? (e.g.
   on the IE window that I'm staring at now)

Who is Participating?
zzynxConnect With a Mentor Software engineerCommented:
Hi tullhead,

1) Of course it doesn't have any effect!
   I forgot the most important line.
   Let's try it again:

   CRect rect;
   rect = wndpl.rcNormalPosition;

   So, in fact you size it 'programmatically'.

3) Of course you have to set the Border Style of your dialog to 'Resizing' ('Styles' tab, combo box: 'Border')
   [But I guess you did that already. Or didn't you?]

zzynxSoftware engineerCommented:
1) I use the following 'trick' in OnInitDialog():

  CRect rect;
  rect = wndpl.rcNormalPosition;

2) What you see in VS are Dialog base units.

 // Dialog base unit -> pixel unit conversion macros
 #define DLGUNIT_TO_PIXEL_X(dlgX)     \
  ( (dlgX * LOWORD( ::GetDialogBaseUnits() )) / 4)

 #define DLGUNIT_TO_PIXEL_Y(dlgY)     \
  ( (dlgY * HIWORD( ::GetDialogBaseUnits() )) / 8)

 Also read the info in MSDN on MapDialogRect()

3) For me it works when adding as the last command in my OnSize() function:

tullheadAuthor Commented:
zzynx --

1) This 'trick' doesn't have any effect for me.  I still
   see a jump when I first resize the window.

2) thanks, I didn't know about "dialog base units" so
   it still seems a bit bizarre, at least I know about
   the issue.

3) The "RepositionBars" didn't have any noticable effect.
   The look of the border on my window stays the same,
   and is just a simple thin border -- the user would not
   suspect that it is resizeable.  There must be some way
   to set the "Style" of the window border....?

You got 1 of 3 and I think you for that, but I'm not
giving the points quite yet.....
tullheadAuthor Commented:
OK, it worked ( #1 )

So you got 2 out of 3 and you get the points!

Still, my dialog's border looks plain (sigh).  Yes,
I did set it to 'resizing' under styles...
Any other idea on this?
zzynxSoftware engineerCommented:
Hi tullhead,

    >So you got 2 out of 3 and you get the points!
Thank you! Glad I could help you.

    >Yes, I did set it to 'resizing' under styles...
That's what I was afraid of...

    >Any other idea on this?
Maybe the small details make the difference:

In fact this is the Resize() function in which that line is added:

void CMyDialog::Resize()
  if (m_first)
    m_bFirst = FALSE;

And this function is called in

BOOL CMyDlg::OnInitDialog()

and in

void CMyDlg::OnSize(UINT nType, int cx, int cy)
  CDialog::OnSize(nType, cx, cy);

m_bFirst is set TRUE in the constructor of CMyDlg.

So, in fact I think this results in what I first told you.

Did you already had a look with 'gripper' or the like in MSDN?
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