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Problem with Asynchronous Receive in Sockets

Hi I have a problem with the code I wrote below. I wrote the AsyncCallback to repeat calling the ReceiveData method whenever there is more data to receive. However whenthere is no more data to receive from the client, it doesn't attempt to call the ReceiveData method, instead it just halts and wait for more incoming data. Does anyone know what is wrong with my code or if there is a better solution in making sure I have read all the data from the client.

CODE:
public void ReceiveData(IAsyncResult ar)
{
  ........
  int read = aSocket.EndReceive(ar);
  if (read > 0)
  {
    aStringB.Append(Encoding.ASCII.GetString(aBuffer,0,read));
    IAsyncResult ias = temp.BeginReceive(aBuffer,0,aBuffer.Length,0,new AsyncCallback(ReceiveData),so);
  }
  else
  {
    if(aStringB.Length>1)
    {
      ProcessMessage(so.sb.ToString(), so.workingSocket);
    }
                   
  }
}
0
denz_1
Asked:
denz_1
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1 Solution
 
ShaunWildeCommented:
have you defined a protocol?

eg the interaction between you and the client.

a lot of people prepend the data with an int that says now many bytes are to follow.

what you do at the receiving end is read the int first and then read the number of bytes it says are to follow. once you have read all your bytes you have your first message and then you read the next int and the number of bytes it says are to follow.
0
 
denz_1Author Commented:
Hi ShaunWilde
i am actually using the socket in conjunction with the TCPListener class.. I actually took the code from the sample in the documentation. I am not quite sure why it does not work. What I am trying to do is receive data from a client using TCP. Do you have any sample code that you can give to me since this one is taken from the documentation and does not work.

Thanks in advance.
0
 
denz_1Author Commented:
Also. The number of bytes the client send is unpredictable. And I actually did read the number of int the message is to follow and keep reading it until there is no more message.

The problem with the code is that when there is no more data to read, it waits for incoming data from the client which is not what it is supposed to do. It is just supposed to return a 0 bytes when I call the EndReceive.

I am lost.
0
 
ShaunWildeCommented:
hi denz - I haven't got the time today to create a sample for you however to get you going you may find this useful

http://www.codeproject.com/csharp/TestingSocketServers.asp
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