Load resources from file (probably a stupid question)
Posted on 2002-07-24
I would like to have separate resources for different types of data, compilation takes too long if I include the data inte the "resource.rc" thingie in visual c++, so I thougt that I should load the data from separate files instead, but then I got stuck, how do I load from a "external" resource file like a dll or somthig and how do I use that resource when loaded and how to include that in a visual c++ project and make it compile that resource only if modified when compiling the source code which ofcource should result in a different binary file after compilation.
and another stupid question, can I store classes in "resource" files so that I get for example: 1 binary for each class and some how include these classes in some kind of load session in the main class?
I think thats about it, if you know something that is relevant to this question that I did'nt know that I needed to know about this please tell me I'm not that experienced with c++ as you probably alread know if you have read this far :)