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Load resources from file (probably a stupid question)

Hi!

I would like to have separate resources for different types of data, compilation takes too long if I include the data inte the "resource.rc" thingie in visual c++, so I thougt that I should load the data from separate files instead, but then I got stuck, how do I load from a "external" resource file like a dll or somthig and how do I use that resource when loaded and how to include that in a visual c++ project and make it compile that resource only if modified when compiling the source code which ofcource should result in a different binary file after compilation.

and another stupid question, can I store classes in "resource" files so that I get for example: 1 binary for each class and some how include these classes in some kind of load session in the main class?

I think thats about it, if you know something that is relevant to this question that I did'nt know that I needed to know about this please tell me I'm not that experienced with c++ as you probably alread know if you have read this far :)
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maho01
Asked:
maho01
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1 Solution
 
jkrCommented:
>>how do I load from a "external" resource file like a dll
>>or somthig and how do I use that resource when loaded

That is pretty straight foward, all you have to do is loading the module using 'LoadLibrary()' (will also work for .exe files) and use the handle in the calls that access the resources:

HINSTANCE hResource = LoadLibrary ( "resource.dll");

HICON hIcon = LoadIcon ( hResource, MAKEINTRESOURCE ( ID_THEICON);

BTW: If you are using MFC, 'AfxSetResourceHandle()' is what youare looking for.

>>how do I load from a "external" resource file like a dll
>>or somthig and how do I use that resource when loaded

No, not in resource file, but you can 'store' them in DLLs also. See e.g. http://www.codeguru.com/win32/dyndllclass.shtml

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maho01Author Commented:
Sounds really great I did'nt this it would be hard, I'll try this when, I get home from work, is there anything that I coul'd do wrong it does'nt look to difficult, this MFC do I wan't to use that, Last time I worked in c++ I did'nt really like MFC well the name it self says pretti much everything Microsoft Foundation Classes... is this the same **** as WFC?
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jkrCommented:
>>... is this the same **** as WFC?

No, it's different 's**t' :o)
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risCommented:
>>>> and another stupid question, can I store classes in "resource" files so that I get for example: 1 binary for each class and some how include these classes in some kind of load session in the main class?

You can't put a class in a "resource" file like a bitmap image, but you can put all your classes in separate DLLs.  I want to warn you against that approach though.  I used to try that approach, but I found that most of my classes called functions in each other, and that created an insane dependancy relationship between all of the separate DLLs, making it impossible to build my project when 3 separate DLLs were all implicitly linked to each other.  Consider when you "rebuild all" in your workspace and you have 2 DLLs that are implicitly linked to each other, lets call them one.dll and two.dll: the compiler attempts to build one.dll and can't because "cannot find link library two.lib" then it tries to build two.dll and can't because "cannot find link library one.lib".

So all you can do with it at that point is explicitly link your DLLs together, which requires a lot of manual coding to load the libraries and class functions in your code, or you have to do some tricky compiler work to force output even when there are errors and then build at least twice every time you do a build.

But if your classes can stand alone without calling functions in other parts of your project, then it is actually a very good idea to put them in their own DLLs.  That way they are easily reused in other projects and easily maintained if you improve just one class, you can upgrade your old project by replacing one DLL instead of recompiling the whole thing.

I hope I didn't go too far over your head with those comments.  Let me know if anything is unclear, confusing, or incomplete and I will be happy to explain it in more detail.
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maho01Author Commented:
The genius is back ;) another stupid question what would be the easiest way to create a file(know as resource.dll above) containing all my resources that I want in another file than the application would it be to simply "compile xxx.rc" or is there any other way?
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jkrCommented:
YOu mean a "resource-only" DLL? Just create a Win32 DLL project that contains nothing but a .rc file...
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risCommented:
You have to have a DllMain too, don't you?  I could be wrong about that, but I think if you try to compile xxx.rc by itself into a DLL, you get a linker error "cannot find function: int DllMain(HANDLE, DWORD, LPVOID)" or something like that...

If you need it, this is the simplest possible DllMain code:

#include <windows.h> //for typedefs, etc.

BOOL DllMain(HANDLE hInstance, DWORD dwReason, LPVOID lpReserved)
{
  return TRUE;
}
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jkrCommented:
>>You have to have a DllMain too, don't you?

No, not necessarily - I just checked that with one of our resource-only DLLs.
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maho01Author Commented:
Works great, thanks.
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jkrCommented:
Tahnk you! Completely my pleasure :o)
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