I am working on a flight simulator, I know the basic idea about midpoint subdivision, but I don't know how to implement it to generate fractal terrains.
I just need some simple tutorial, simple and clear sample code that I can start with, see something done then go deeper. but I cannot find a suitable starting point.
There are many sites which talk about the algorithm, and show great demo applications, but they look too complicated to me.
Would anyone like to give me any directions or direct me to some sites which suit for beginners? Thank you in advance!