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mgeeps

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Basic Physics in openGL (C++)

I am trying to write a very basic physics engine for simple 3d objects such as cubes.  I only intend to use gravity, collision detection, and possibly thrust.  This isnt for a game, just for experimentation.  My problem is that I have no clue where to start.  If anyone could explain the basic way to implement physics into a 3d environment or has a link to a site that does, that would be great.
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joachimc

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Skute

You could try this book from amazon as an introduction?

http://www.amazon.co.uk/exec/obidos/ASIN/0596000065/ref=pd_sim_b_dp/026-0048815-9004409

Regards,
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Thank you very very much. The tutorials are a big help and I've got some connections at amazon so I'll see if I can't get a hold of that book.
 
also try
http://nehe.gamedev.net

its a site with lots of opengl game/engine creation tutorials
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