mgeeps
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Basic Physics in openGL (C++)
I am trying to write a very basic physics engine for simple 3d objects such as cubes. I only intend to use gravity, collision detection, and possibly thrust. This isnt for a game, just for experimentation. My problem is that I have no clue where to start. If anyone could explain the basic way to implement physics into a 3d environment or has a link to a site that does, that would be great.
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Thank you very very much. The tutorials are a big help and I've got some connections at amazon so I'll see if I can't get a hold of that book.
mgeeps:
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http://www.amazon.co.uk/exec/obidos/ASIN/0596000065/ref=pd_sim_b_dp/026-0048815-9004409
Regards,