Just a simple question:
What do DirectX developers use to create their models for their game, do they create them at runtime by creating a bunch of triangles and piecing them together to make a 3D model, and then map an image around them? Or do they use another application (like 3D Studio Max) to create their models, and then import them.
If they use a 3D-modeling program, how do they import them into DirectX? Does DirectX support these 3D modeling files they create in a third-party application?