Connect status = 0, but sending messages

Well, here is a code fragment that is working.. I wonder why??

     // Connect to the server on port 9090
     connection_status = this->client_socket->Connect( ip, 9090 );

     if( connection_status )
          println( "Connection to server successful" );
          // Get the errors for the connect operation
          int lastErrorCode = this->client_socket->GetLastError();

          //if( WSAEWOULDBLOCK != lastErrorCode )
          //     this->getConnectError( lastErrorCode );

          // Format the message to read
          // "This is message from thread : <threadname>"
          this->message = (char*)malloc(200 + this->threadName.GetLength());
          strcpy(this->message, "This is message from thread : This is message from thread : This is message from thread : This is message from thread : ");
          strcat(this->message, this->threadName);
          strcat( message, "\r\n" );

          // send infinitely this message
          for( this->message_id = 0;; this->message_id++)
               this->sendMessage( message );
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I believe Connect always fails due to its blocking nature, even in Async sockets. You may need to override the OnConnect function and do your connection status stuff there. Thats the only real place to accurately determine a valid connection.
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System Programming

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