Hi I'm a student of the university of applied science in graz!
Although we are "greenhorns" in the game development sector, we are planning to program a tool for a stereoscopic 3d cave. The programm consist of a sort of game engine that allows users to navigate through scenes!
As a matter of fact we have to decide whether we should use openGl or directx! So answering the following questions could lead us into the right direction!
Is is much better to us Directx than OpenGl because of the performance (faster)?
Does directx only works with *.x files or is it possible to use *.max or *.3ds files (parser, interface)?
Should we use a opensource game engine (opengl or directx) and if yes what formats they are able to handle with?
Are there any opensource *.max parsers for opengl or directx ?
And the last but not least question: A personal recommendation on that topic!