Redefined symbols on link
Posted on 2003-03-09
I have a VC6 project I'm trying to compile however I get a ton of "already defined" messages on linking. I am pretty sure this is due to including files where they shouldn't be so can someone give me a rundown on where includes should go?
Here are the basics of the includes by file:
Every function I call in player, hopper or deck results in something like this:
state.obj : error LNK2005: "public: __thiscall ADeck::ADeck(void)" (??0ADeck@@QAE@XZ) already defined in StateTester.obj
Thanks for the help