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Calculating the Tcp Checksum in C#

Posted on 2003-03-11
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Last Modified: 2010-05-18
Im trying to calculate tcp checksums for packets. with the alg im using now their being sent with incorrect checksums (according to ethereal). Here is the func im using...
/*
tcpHeader, ipHeader, and data are all arrays of bytes
tcpHeader and ipHeader are each 20 bytes(the length of each header without options)
data's length changes depending on the quanity of data being sent
*/

private UInt16 calcTCPCheckSum()
{
tcpHeader[16]=0;//set the checksum field in the tcp header to 0
tcpHeader[17]=0;//
byte[] temp=new byte[12+tcpHeader.Length+data.Length];/*create the temp array for use when calculating the checksum*/
if(temp.Length%2!=0)//make sure the array is a multiple of 2 (b\c of the 16 bit word size)
{
     temp=new byte[13+tcpHeader.Length+data.Length];
}
temp[0]=ipHeader[12];
temp[1]=ipHeader[13];
temp[2]=ipHeader[14];
temp[3]=ipHeader[15];//copy the source ip bytes out of the ipHeader to the temp
temp[4]=ipHeader[16];
temp[5]=ipHeader[17];
temp[6]=ipHeader[18];
temp[7]=ipHeader[19];//copy the dest ip bytes out of the ip Header into the temp
temp[8]=0;//set the 0
temp[9]=ipHeader[9];//copy the protocol number out of the ip header
byte[] z=BitConverter.GetBytes((ushort)(tcpHeader.Length+data.Length));
temp[10]=z[1];
temp[11]=z[0];//copy bytes that correspond to # of bytes in the tcp header and data
Array.Copy(tcpHeader,0,temp,12,tcpHeader.Length);//copy the tcp header in
Array.Copy(data,0,temp,tcpHeader.Length+12,data.Length);//copy the data in
               
Int32 cksum = 0;
int counter = 0;
int size=temp.Length;
while ( size > 0 )
{
     UInt16 val = BitConverter.ToUInt16(temp,counter);
     cksum += Convert.ToInt32(val);
     counter += 2;
     size -= 2;
}
cksum = (cksum >> 16) + (cksum & 0xffff);
cksum += (cksum >> 16);
return (UInt16)(~cksum);
}

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Question by:CoronaB
2 Comments
 
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Accepted Solution

by:
SimesA earned 240 total points
ID: 8118792
While I don't know specifically how TCP checksums should be calculated, this looks a little odd. Are you sure
    cksum = (cksum >> 16) + (cksum & 0xffff);
shouldn't be inside the loop?

So it looks like:

while ( size > 0 )
{
    UInt16 val = BitConverter.ToUInt16(temp,counter);
    cksum = (cksum >> 16) + (Convert.ToInt32(val) & 0xffff);
    counter += 2;
    size -= 2;
}

Could you post a description of the algorithm?
0
 

Author Comment

by:CoronaB
ID: 8120692
here's a link with a description of the tcp checksum alg

http://www.spacerobots.org/dennis/Headers/TCPheader.htm#TCPchecksum

the reason i do the shift at the end is to "fold" the 32 bit int on top of itself. that way you end up with a 16bit ones complement sum of the whole thing. then return the complement of that.

i figured it out and got it working, thanks for the comment though
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