I am trying to do the following:
I have a 3ds model. Some parts of this model will be moving and some will not. This model will be shown using OpenGL. The moveable parts will be manipulated using physics already coded within the program. So I have a 3DS file of the model's non moveable parts and several other 3DS files with the moveable parts.
My problem is that I want to export all the files as ascii and then create my own ascii format out of these ascii files. That way I can have one file where I specify the moveable and non moveable parts of the model.
For example :
Any ideas how I can do that? Essentially I want vertices,faces,normals,texcoords info in the ascii file.
I already tried importing the 3ds files in Milkshape 3D and then exporting them as Milkshape(ASCII).That has all the info I need. However Milkshape 3D cannot handle a large number of vertices so I cannot do it that way.