Function pointers within a class

I am attempting to learn function pointers. I had succes in using this same routine within a C style program (functions and no classes) and now I am trying to implement the same routine as a method in a class.

My class has a public function pointer defined as:
  int (*DS_DrawPixelPtr) (int, int, int, int, int, int, DDSURFACEDESC2 *);

The method within the class is defined as follows:
int DS_Game::DS_SetColorMode(void)
     // Determine color mode and set function pointers
     DWORD pixel_format = DS_GetColorMode();

          case 15:          // 16 bit 5.5.5 mode
               { DS_DrawPixelPtr = DS_DrawPixel15; } break;
          case 16:          // 16 bit 5.6.5 mode
               { DS_DrawPixelPtr = DS_DrawPixel16; } break;

          case 24:          // 24 bit 8.8.8 mode
               { DS_DrawPixelPtr = DS_DrawPixel24; } break;

          case 32:          // 32 bit alpha(8).8.8.8 mode
               { DS_DrawPixelPtr = DS_DrawPixel32; } break;

          default: break;

     // End method

Each of the methods DS_DrawPixel15, DS_DrawPixel16, DS_DrawPixel24, and DS_DrawPixel32 are public methods within the same class. They are setup to accept parameters just like the function pointer. When I compile the class, I recieve a conversion error:

  c:\data\dark storm class\ds_game.cpp(644) : error C2440: '=' : cannot convert from 'int (__thiscall DS_Game::*)(int,int,int,int,int,int,struct _DDSURFACEDESC2 *)' to 'int (__cdecl *)(int,int,int,int,int,int,struct _DDSURFACEDESC2 *)'

My question is for someone to explain to me why this call does not work, and what can be done to correct it. I thank you in advance for your assistance.
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It is becuase it is a member function not a static class function.  Try declaring DS_DrawPixel15 etc as

static int DS_DrawPixel15(int, int, int, int, int, int, DDSURFACEDESC2 *);

static is the most important part up there.
Basically what is happening is that for a class function there is an implicit first parameter "this".  

That is what the __thiscall refers to.  If you absolutely must have the instance of your class call member functions then you should declare the function like this

static int DS_Game::DS_DrawPixel15(DS_Game *, int, int, int, int, int, int, DDSURFACEDESC2 *);

and then pass the instance in manually.

Short answer:  when working with function pointers use static functions or C style functions outside your class.

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Also, just for giggles, look up pointer-to-member in the Mickysoft help. The syntax is a little weird but it is an alternative to static functions. In general use frogger1999's method.

defomanAuthor Commented:
Thank you, that was very helpful.
the answer to your question you can find in the error message: you can't access class members
without reference or pointer to a class.

the pointer you declared above, can be used only with static class members.

consider the use of the following operators used with pointer to class members:

::*     - declaration of pointer to member
.*     - dereference of pointer to member using an object or object reference
->*     - dereference of pointer to member using a pointer to an object

in your case pointer must be declated as follows:

int (DS_Game::*DS_DrawPixelPtr) (int, int, int, int, int, int, DDSURFACEDESC2 *);

in order to initialize or assign a new value a pointer to function must be taken with &
     DS_DrawPixelPtr = &DS_Game::DS_DrawPixel16;
then use one of the dereference operators to execute your function via pointer:
     DS_Game     g, *pg;



     if you use it inside a class member function

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