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c1727130

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Problem drawing transparent bitmap using DrawTransparentBitmap exisitng ONLY in Win98 16bit color

Hello,

I'm using following function :
-----------------------------------------------------------------------
void DrawTransparentBitmap(HDC hdc, HBITMAP hBitmap, int xStart,
                           int yStart, COLORREF cTransparentColor)
{
      BITMAP     bm;
      COLORREF   cColor;
      HBITMAP    bmAndBack, bmAndObject, bmAndMem, bmSave;
      HBITMAP    bmBackOld, bmObjectOld, bmMemOld, bmSaveOld;
      HDC        hdcMem, hdcBack, hdcObject, hdcTemp, hdcSave;
      POINT      ptSize;

      hdcTemp = CreateCompatibleDC(hdc);
      SelectObject(hdcTemp, hBitmap);   // Select the bitmap

      GetObject(hBitmap, sizeof(BITMAP), (LPSTR)&bm);
      ptSize.x = bm.bmWidth;            // Get width of bitmap
      ptSize.y = bm.bmHeight;           // Get height of bitmap
      DPtoLP(hdcTemp, &ptSize, 1);      // Convert from device
      
      // to logical points
      
      // Create some DCs to hold temporary data.
      hdcBack   = CreateCompatibleDC(hdc);
      hdcObject = CreateCompatibleDC(hdc);
      hdcMem    = CreateCompatibleDC(hdc);
      hdcSave   = CreateCompatibleDC(hdc);
      
      // Create a bitmap for each DC. DCs are required for a number of
      // GDI functions.
      
      // Monochrome DC
      bmAndBack   = CreateBitmap(ptSize.x, ptSize.y, 1, 1, NULL);
      
      // Monochrome DC
      bmAndObject = CreateBitmap(ptSize.x, ptSize.y, 1, 1, NULL);
      
      bmAndMem    = CreateCompatibleBitmap(hdc, ptSize.x, ptSize.y);
      bmSave      = CreateCompatibleBitmap(hdc, ptSize.x, ptSize.y);
      
      // Each DC must select a bitmap object to store pixel data.
      bmBackOld   = (HBITMAP)SelectObject(hdcBack, bmAndBack);
      bmObjectOld = (HBITMAP)SelectObject(hdcObject, bmAndObject);
      bmMemOld    = (HBITMAP)SelectObject(hdcMem, bmAndMem);
      bmSaveOld   = (HBITMAP)SelectObject(hdcSave, bmSave);
      
      // Set proper mapping mode.
      SetMapMode(hdcTemp, GetMapMode(hdc));
      
      // Save the bitmap sent here, because it will be overwritten.
      BitBlt(hdcSave, 0, 0, ptSize.x, ptSize.y, hdcTemp, 0, 0, SRCCOPY);
      
      // Set the background color of the source DC to the color.
      // contained in the parts of the bitmap that should be transparent
      cColor = SetBkColor(hdcTemp, cTransparentColor);
      
      // Create the object mask for the bitmap by performing a BitBlt
      // from the source bitmap to a monochrome bitmap.
      BitBlt(hdcObject, 0, 0, ptSize.x, ptSize.y, hdcTemp, 0, 0,
            SRCCOPY);
      
      // Set the background color of the source DC back to the original
      // color.
      SetBkColor(hdcTemp, cColor);
      
      // Create the inverse of the object mask.
      BitBlt(hdcBack, 0, 0, ptSize.x, ptSize.y, hdcObject, 0, 0,
            NOTSRCCOPY);
      
      // Copy the background of the main DC to the destination.
      BitBlt(hdcMem, 0, 0, ptSize.x, ptSize.y, hdc, xStart, yStart,
            SRCCOPY);
      
      // Mask out the places where the bitmap will be placed.
      BitBlt(hdcMem, 0, 0, ptSize.x, ptSize.y, hdcObject, 0, 0, SRCAND);
      
      // Mask out the transparent colored pixels on the bitmap.
      BitBlt(hdcTemp, 0, 0, ptSize.x, ptSize.y, hdcBack, 0, 0, SRCAND);
      
      // XOR the bitmap with the background on the destination DC.
      BitBlt(hdcMem, 0, 0, ptSize.x, ptSize.y, hdcTemp, 0, 0, SRCPAINT);
      
      // Copy the destination to the screen.
      BitBlt(hdc, xStart, yStart, ptSize.x, ptSize.y, hdcMem, 0, 0,
            SRCCOPY);
      
      // Place the original bitmap back into the bitmap sent here.
      BitBlt(hdcTemp, 0, 0, ptSize.x, ptSize.y, hdcSave, 0, 0, SRCCOPY);
      
      // Delete the memory bitmaps.
      DeleteObject(SelectObject(hdcBack,   bmBackOld));
      DeleteObject(SelectObject(hdcObject, bmObjectOld));
      DeleteObject(SelectObject(hdcMem,    bmMemOld));
      DeleteObject(SelectObject(hdcSave,   bmSaveOld));
      
      // Delete the memory DCs.
      DeleteDC(hdcMem);
      DeleteDC(hdcBack);
      DeleteDC(hdcObject);
      DeleteDC(hdcSave);
      DeleteDC(hdcTemp);
}
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I use function a lot and it works perfect. Recently , by chance i finded out
there's a problem in win98 ( second edition ) when using 16 BIT COLOR.

Here's example of how i use this function :

DrawTransparentBitmap(
            m_hMemDC ,
            HBITMAP(pictBubble),
            nBubblePosX,
            nBubblePosY,
            CLR_TRANSPARENT);

Here's my define of transparent color ( "clean" CYAN )
#define CLR_TRANSPARENT         RGB(0,255,255)

As i said , it works everywhere except win98 ( second edition ) when using 16 BIT COLOR.
As far as i know , each loaded image produces it's own palette. In some cases , it can
cause color to be changed to nearest color and obviously , transparency won't work in this
case since above function needs transparent color to be exact down to pixel.
So , i tried to use following to work it out :

cTransparentColor = GetNearestColor( hdc , CLR_TRANSPARENT );       

But , it didn't work.


Need your help ( it's pretty urgent ) , thanks !
P.S. I just prefer solution that won't force me to change everything , but a small patch ;)

Avatar of Catalepsy
Catalepsy

This is just a suggestion.  16 bit color comes in two flavors.  R = 5 bits, G = 5 bits and B = 5 bits.  It can also be R = 5 bits, G = 6 bits and B = 5 bits.  Perhaps, the problem you are experiencing has something to do with this.

One other thing, it is unrelated, are you certain you don't need to store the previous bitmap for SelectObject(hdcTemp, hBitmap);?  I normally do as a precaution.  I guess if you don't run out of GDI resources after a few hundred calls you don't need it.
Avatar of c1727130

ASKER

So how can i deal with these RGB 5/6/6 ?
Any ideas ?
Please refund points, thank you.
ASKER CERTIFIED SOLUTION
Avatar of modulo
modulo

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