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using directX 9 SDK with dev-c++

Posted on 2003-03-27
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Last Modified: 2013-12-08
i need to know how to setup dev-c++ so i can use the directX 9 SDK with it. do i just link with some libs and include some headers or is it more complicated than that? i really wanna know how to do this and any help in the way of an answer, tutorial, or email telling me how at ironbob@swbell.net would be nice.
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Question by:IronBob
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by:TGGC
ID: 8224856
A description and files needed for DX8SDK compatibility  can be found here:
http://www.bloodshed.net/dev/packages/index.html

Unfortunately it is not just linking some libs, special libs have to be created, so maybe DX8 is sufficent?
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by:IronBob
ID: 8227787
well ya i guess ... but im getting a book soon that uses directX 2002 (9.0) and i dont know if any of the additional 9.0 features are used in the book.
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Author Comment

by:IronBob
ID: 8227791
also ... i was wonder something. i was looking at the examples and files and stuff and i didnt notice anything on directDraw really. is directDraw out or something in 9.0? whered it go?
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TGGC earned 80 total points
ID: 8229676
The DirectDraw Interface was not changed since DirectX7 (like DI was not changed from 8 to 9). The documentation can be found within the Direct7 SDK and samples can be found within Direct7 SDK and Direct8 SDK. However DDraw libs and headers are included within DirectX9 SDK, so any DDraw7 Interfaces can be used. When including ddraw.h it defaults to Version 7 via a "#define   DIRECTDRAW_VERSION 0x0700". You can even "define" to use an older version by yourself and that's true for any DX component.

As far as I know there are not that much new features in DX9 apart from the new shader language. But if you are a beginner you will have a quite hard time, because some names changed. Without experience and the DX8/9 docus it's impossible to find the new/old name when looking at code written by someone else.
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Author Comment

by:IronBob
ID: 8234091
ya ... im switching SDK's now. directX is cool and all but way too complicated. now im using Allegro, AllegroGL (OpenGL), and some other networking lib (GNE, HawkNL, Libnet ... havent decided yet). but eventually i might looking into directX. but now i dont see any reason i really need directX over allegro and openGL.
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by:CleanupPing
ID: 9464642
IronBob:
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