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IronBob

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using directX 9 SDK with dev-c++

i need to know how to setup dev-c++ so i can use the directX 9 SDK with it. do i just link with some libs and include some headers or is it more complicated than that? i really wanna know how to do this and any help in the way of an answer, tutorial, or email telling me how at ironbob@swbell.net would be nice.
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TGGC

A description and files needed for DX8SDK compatibility  can be found here:
http://www.bloodshed.net/dev/packages/index.html

Unfortunately it is not just linking some libs, special libs have to be created, so maybe DX8 is sufficent?
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well ya i guess ... but im getting a book soon that uses directX 2002 (9.0) and i dont know if any of the additional 9.0 features are used in the book.
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also ... i was wonder something. i was looking at the examples and files and stuff and i didnt notice anything on directDraw really. is directDraw out or something in 9.0? whered it go?
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ya ... im switching SDK's now. directX is cool and all but way too complicated. now im using Allegro, AllegroGL (OpenGL), and some other networking lib (GNE, HawkNL, Libnet ... havent decided yet). but eventually i might looking into directX. but now i dont see any reason i really need directX over allegro and openGL.
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