I'm using quaternions to navigate a "space ship" in a 3D world. The mouse is used to point the ship in any desired direction, and that part is working just fine. The problem is that I don't know how to actually move the ship in the direction I'm facing.
So the question is: How do I get the values to put in the glTranslate-function, given a quaternion that describes the current rotation?
As game developers, we quickly learn that Artificial Intelligence (AI) doesn’t need to be so tough. To reference Space Ghost: “Moltar, I have a giant brain that is able to reduce any complex machine into a simple yes or no answer. (http://www.youtu…
Performance in games development is paramount: every microsecond counts to be able to do everything in less than 33ms (aiming at 16ms). C# foreach statement is one of the worst performance killers, and here I explain why.
This video shows how to quickly and easily deploy an email signature for all users in Office 365 and prevent it from being added to replies and forwards. (the resulting signature is applied on the server level in Exchange Online)
The email signat…
As many of you are aware about Scanpst.exe utility which is owned by Microsoft itself to repair inaccessible or damaged PST files, but the question is do you really think Scanpst.exe is capable to repair all sorts of PST related corruption issues?